Gaming
 

Bogimoray

From Lost Odyssey Wiki

Lost Odyssey Enemy Boss
Bogimoray
HP Element Type
1,830 Fire Organic
Location When Encountered Skill Points
Sea of Baus 0
Dropped Stolen Gold
None None 0
Susceptible To:
Immune to All Status Effects
Weak Against:
Element Water, Bio Killer Rings
Abilities
Absorb Absorbs energy from the Magic Insects
Para-Flare Damages all party members and inflicts Paralysis

Boss Strategy

Ideal preparations for this battle:

Bogimoray using his Absorb Ability
The fight will start with one Bogimoray and a bunch of Magic Insects fighting along side it. Each turn the Bogimoray will use Absorb to gain energy from the Magic Insects. If the Magic Insects spend their turn to attack you or use Force, consider yourself lucky. If they use Charge Magic, that's not so good. See, when the Bogimoray absorbs them, he gains significantly more energy from the Magic Insects that have charged themselves; and if the big guy fills his Draw MP meter, shown in the upper-left, he'll hit you with Para-Flare, a vicious move that damages and paralyzes all of your party members (if they have Anti-Paralysis it only does damage.) The best way to handle him is to follow the old phrase of the best defense is a good offense; Have Kaim and Seth attack him each turn while Jansen repeatedly casts Aqua. This should allow you to have him down in two or three turns.


The Draw MP Meter is in the upper left corner
The fight will not be over yet though. A second Bogimoray will appear already with a full Draw MP meter. Because of this, you may want to have one of your party members use Zephyr to restore your team's HP before you take down the first Bogimoray. On your first turn with the second Bogimoray, have Seth and Kaim, on the front line, use Defend. If you have Guard Heal as a skill, all the matter. You'll gain some HP. Jansen, on the back line,

have just use Aqua. Seth and Kaim should take 150 to 200 points of damage, while Jansen takes less than 100 due to your GC. As soon as you make it through Para-Flare, use Kaim and Seth to cast Zephyr and heal your party up. You don't want to make Jansen do it, because by using Aqua, he is your heaviest hitter. Now on its next turn, Bogimoray may use a second Para-Flare; it just depends on whether or not enough of the Magic Insects have used Charge Magic. If he hits you again your party's HP will be really low. The good thing, however, is that all of the Magic Insects will then be out of their charge. So again, have Seth and Kaim use Zephyr while Jansen casts Aqua.

Once you find yourself safely in a position where you have HP and there is no Para-Flare coming the next turn, you can have them physically attack. With two physical attacks and an Aqua, you should be able to hit at least 650. So when Bogimoray's HP gets low, just go all out on him. This battle can be one of the most difficult in the game. There's a lot of luck involved. If all of the Magic Insects choose to charge at once before the Bogimoray's turn, you're screwed -- it will probably fill his Draw MP bar. On the other hand if they don't charge at all, the Bogimoray will take many turns to fill the gauge. So long as you can keep Jansen alive, though, the battle will be in your favor, and thankfully Seth and Kaim do a good job of shielding him from Para-Flare -- at least for the first couple of times. It may take a couple of tries, but you'll be able to beat the Bogimorays with this strategy at level 16 or so. Note that you don't need to kill the Magic Insects to end the battle.


Information from German Dragon's FAQ/Walkthrough


Alternate Strategy:

Bogimoray is a worm-like creature that spawns Magic Insects with it (up to 5), that eventually respawn when killed. These Magic Insects can spend their turns charging magic, which the Bogimoray then uses to fill up a power meter. Once the meter is full, it releases a powerful attack that does significant damage and can paralyze the player's party. It is the cause of the leaking energy from Grand Staff, and inadvertently may have caused the meteor to crash at the beginning of the game.


Boss Strategy

Learn Anti-Paralysis with Kaim and Seth and then give the Yellow Band to Jansen. This will prevent Para-Flare from being debilitating. Equip a Flame Ring on Kaim and the Adamantis Ring on Seth (Bio or another Flame ring work equally well).

The First Bogimoray

Bogimoray is in the front row despite how it looks. Start the battle with an All-Barricade to reduce Para-Flare's damage from 200 to about 150 and attacking the Magic Insects with Kaim and Seth, making sure to kill one. With the Flame Ring, getting a Perfect with Kaim will likely kill a Magic Insect in one hit. Otherwise it will take both Kaim and Seth to kill each insect. With Jansen, cast Aqua at Bogimoray every turn. When you're down to three insects attack Bogimoray with Seth (equip an Aqua Ring), and continue killing insects with Kaim, around this time they'll start respawnig in earnest. If attacking with Kaim, Seth, and Jansen will kill Bogimoray, do it. You can kill this one without ever getting hit by Para-Flare.


The Second Bogimoray

Start killing Bugs with Kaim and Seth again down to three and then attack Bogimoray with Seth and continue casting Aqua with Jansen. You will get hit with Para-Flare, but thanks to the All-Barricade and the Yellow Band, you should take only about 100-150 Kaim/Seth and 20-30 Jansen. Continue hitting Bogimoray with Aqua and it will go down without using Para-Flare again.

Rate this article: