Disc 3 begins with the ship arriving back in Saman, safely. Once all the fanfare of your arrival has passed, head south and enter the first large wooden door that you come to. Inside, look for a silver pot to probe over on the right.
That will earn you 3 Raging Beast's Eyes. The pot on the opposite side of the room contains the spirit magic Regenera. In the back-left corner of the store you'll find a third pot that contains a Bind Healer. Also interesting, is the sliding door against the back wall of the shop that leads to the auction house. There you can speak to the man in yellow clothes to join in on the auctions -- that is, if you missed any of the items in areas that you can no longer get to, such as the Highlands of Wohl, the Sea of Baus or Experimental Staff. Buy everything that you missed here, if you can afford it, since it all counts for the Treasure Trove achievement. If you screw up and lose an auction, don't worry, the item will show up again. And don't worry about waiting until later to do this; the items will never disappear. Anyway, once you've got what you want, head back to the front of the store. Trace the Ring Assembler and Oreego the shopkeeper are both there. The ring assembler has the same list of rings available as before.
Aside from shopping, there are a few other things to do in the town, but you might as well get the required stuff out of the way first. So, head to the town's Main Street, and approach the inn. You'll see a cutscene, and without any say in the matter your entire party will go crash at the inn. Approach the door and select the first option on the confirmation window to progress the game; you'll find yourself downstairs, the next morning. Head outside and look over at where the old crow's "this one, that one" merchant stand was back when Saman was zombified. There's a pot on the ground in front of it that contains a Pixie Flower that you should grab. Walk in front of the stand from there, and Kaim will recall a dream.
After that, walk to the left to where three guys are arguing. Speak to them, and you'll find that one of them is being accused of stealing. Speak to him and say "Not at all" when he asks if you think he's a thief. This will cause him to explain that a bird took it. Well, you'll find a shiny object over on the hut to the right, so pick it up. It's the missing money; turns out the guy wasn't lying. As compensation for helping out, you'll be given a General's Pen. Once the man walks away, go speak to him again. He'll reward you with some treasure hunt info -- and thankfully the treasure is close by. Head to the port, and run to the very edge of the dock. Look at your map, and pay attention for your controller's rumble function to find the treasure: the Splitter Spirit Magic Spell.
Another thing you want to do, is enter Riordan's home. He was the guy that was going crazy with his pile of money earlier. Speak to him, and he'll, get angry at you saying that he's an honest trader. Outside of his house you'll meet Investigator Zeckte. Give him the ledger that you picked up in Riordan's house earlier, then head back into the house. Speak with Zeckte again, and he'll tell you about how Riordan was busted. Your reward for helping out is the Solid Spartan sword, and the matching Spartan Ring. Equip the sword to Kaim, and then give Seth the Red Snake Kaim should be equipped with now. Consider equipping the ring to either Mack or Seth. After you've got these, head to the tavern and speak to the man near the counter for some treasure hunt info that will help you later, then leave the town. Your next stop is the Ice Canyon.
- Make your way to mainstreet, and stay at the inn.
- Exit the town.
- Seed (#62)
- Water Charm
- Seed (#63)
- Cubic Music Score 5
- Warm Vest
- Earrings of Wisdom
- Mind Bangle
- Awakening Bracelet
Once you enter the Ice Canyon save your game, then head forward to the next screen, the Ice Gorge. There's a steep hill up ahead that you can't climb up so you'll have to look for the ramp on the left side of the path that you can climb up. Run up and along this path to reach a ledge high on the right side of the gorge. Go north from there and cross the next ice bridge over to the opposite side of the gorge again. By walking along that ledge to the north you'll reach a chest with a Seed inside. After picking it up, cross yet another bridge of ice back to the right side of the canyon. Slide down the icy ramp to your north to reach a ledge below, then move along the path a bit to find a group of three Elmons. You can't fight them or anything like that at the moment, but because they're here, it may be a good idea to learn a bit about them. The Elmons in the Ice Canyon have an ability to Steal and flee; they'll actually take one of your items or accessories! If that happens you can come here and fight them and their leader to get them back, but the best thing to do is just finish the area. There's a way to stop them from robbing you and get your items back all at once. For now, slide down the ramp in front of you to reach the ground, then head north towards the Blizzard Peak. Note that you can pick up a Water Charm near the screen-exit if you've obtained information on the "King of the Glaciers" treasure hunt.
In the Blizzard Peak area, run forward until you reacha treasure chest. Open it for a Blazing Ruby, then take the path that stretches up hill, on your right. Make your way up that skinny ledge, being careful not to be hit by the wind currents blowing out of the mountain: if you do, you'll take damage and fall back to the ground. Once you're past them, however, start moving your right stick around to try and get a ledge below to show on-camera. That was just CRUEL of Mistwalker... Anyway, slide down to it to reach a chest containing a Seed, then head between the canyon walls to the south to reach an area of the gorge that you couldn't access before. There you'll find Cubic Music Score 5. With that, head back to the previous screen and slide down to the ground... before climbing back up past the wind currents again. This time do not fall. Head along the path further north, ignoring the chest you see below for now. Run along as far as you can, hugging the wall until you enter a hidden cave area.
Run through the cave until you come to a penguin. After a short cutscene the bird will jump off the platform. Open the chest nearby for a Warm Vest then, as fast as you can, holding X, run back through the cave and over the ledges towards where the wind currents you passed are. If you're fast you can catch the penguin before he leaves. Examine him with the A button to get an Amulet. If he gets away you can slide after him, but then you will have to climb all the way back up again, and that's not cool. Anyway, if you slide down on the very, very far right of where the penguin does, instead of sliding all the way to the bottom you'll slide a few feet to where there's a treasure chest. Open it for 5 Tornado Leafs, and then slide to the bottom from there. You'll then have to make your way to the top again, but at least you'll have a treasure under your belt to show for it. Wow, that came out wrong.
Move to where the entrance of that cave was, but keep going past it. Head down the hill, and double back to the south at the bottom. You're looking for a ledge that you can jump across. Be careful though, because there's wind blowing right past where you'd land, and poor timing will cost you some time and hit points. Assuming you can make it all the way across, you will reach a chest containing Earrings of Wisdom: an awesome item that will allow you to use Black and White magic up to level 5. Once you have them, jump back across the platform trying to avoid being blown off. Oh wow, that was even worse than my other line. I hate ice areas of games. ...Ok. Once you're back across look for another ledge you can hop over to the north. Head down the path on the other side. Seemingly, you've reached a dead end. However, there's a boulder of snow that you can push over there, and you'll have to do it to move onward. So do that, then head back up the hill and jump back across to the other side of the gap.
Look for a path to the south. Be careful not to slip on the icy hills (you will slide all the way to the bottom of the area and have to climb back up) Make your way past the pile of snow that now blocks where a wind jet used to be. Use there nearby save point to record your progress. Then, when you are ready, head to the next screen. After a cutscene upon arriving there, you'll find yourself tossed headfirst into a boss battle.
Boss: Dinozaoro HP: 20,160
Abilities: Bind Voice, Counter, Headbutt, Tail Crush
Dinozaoro takes damage like a chump, but at the same time, he's capable of dealing it like a demon. The first few turns, he'll probably use Bind Voice to keep you from switching your party's formation, and then hit you with Heabutt. Heabutt will do between 200 and 500 damage to all your party members, and will also bring them all to the front row. After that, he'll be dealing pretty heavy damage on a regular basis. He'll have Tail Crush that hits everyone for around 150-200 damage, and his regular physicals that do a "mere" 900 damage or so. In addition to this, he has a counter attack that can do between 600 and 700 damage of its own; in other words even when you're hitting him, you're at some risk. Well the only thing you can do, is prepare to the best of your ability. At the start of the battle, get Powerus on Seth and Kaim, and then get Regenera on them. That's how Mack should be spending his first four turns. Have Jansen casting any old -a spell to deal about 900 damage per turn. Seth and Kaim should be using Combo unti they get low on HP (you can then have someone restore it with an item while Seth or Kaim just use a regular attack that turn.) Once Mack has no more buffing to do, you can just toss All-Shield on your party or get Regenera on some other people, just in case. It's not worth him risking getting Countered by attacking. Sarah's role should be to cast Heala as necessary -- at the start of the battle she should be able to get off a few -a spells though. Dinozaoro has over 20,000 HP, so the battle won't be quick, but you shouldn't have too much trouble with it if your party members are at level 30 or 31. Just remember, you have to reset your party's formation afterwards!
Steal: Slot Seed
Drops: Slot Seed*
* He won't drop one if you steal it first.
After the fight, head up the ramp on your right. It leads to a seal that you can't do anything with yet, and a chest that contains the Elmon Crown. Head back down the hill, and exit the area to the north to reach the world map. Don't go anywhere else yet though. First, select the Ice Canyon's southern entrance again. Return to those three Elmons in the gorge area again. If the Elmons have stolen anything from you, you will enter into battle with them -- more specifically, four Elmons, and an Elmon Leader. What you want to do though, is hang out without speaking to them until you get into a random encounter with an Elmon. Hopefully it will steal the Elmon Crown from you. If not, just try again with another battle. If you face the Elmons once they've obtained their Crown, their leader will have more HP (6,000 versus 4,800), but he'll also drop a Mind Bangle item when you defeat him. This is the only source of that item, so you should make sure to obtain it. Also, in doing this, you'll re-obtain all of the other stolen items, and the Elmons will agree to no longer steal from you. When the Elmons are taken care of, feel free to return to the world map. You can quickly stop at Khent and look for a chest there that contains an Awakening Bracelet, but you can't do anything else there. Head to Gohtza.
Recommendation: Unequip all accessories. This increases the probability that the Elmon's will steal the Elmon Crown.
- Move north to reach the Ice Gorge.
- Move along the ledges on the side of the gorge to reach the Blizzard Peak.
- Cross along the path to the north to reach the opposite side of the peak.
- Find the snow boulder and knock it over to cover a wind jet.
- Make your way to the Snow Plateau.
- Defeat Dinozaoro.
- Seed (#64)
- Seed (#65)
- Seed (#66)
- Seed (#67)
- Innocence Baton
- Innocence Ring
- Seed (#68)
- Circular Dance Discus
- Circular Dance Ring
Ok, so Gohtza's a pretty big place. Because of that, it's going to take a while to comb through the areas collecting everything. Fortunately, most of these items can be obtained conveniently on your way as you do the things you need to. Therefor, in this section, things are not covered in the order that they are POSSIBLE to obtain, they're covered in the order that they probably SHOULD be obtained in. Anyway, the first order of business is to walk north to the next screen, and walk forward until you see a broadcast of the king of Gohtza. When the scene ends, walk forward and take a right, just past where a pink sign next to a doorway is. There's a pot on the ground over there that you can probe for a Healing Tank.
IF YOU WANT TO DO ALL THE SIDEQUESTS IN THIS GAME, THERE IS ONE YOU NEED TO DO NOW! RIGHT NOW!! SO TAKE THE LIFT NEAR YOU TO GO DOWN TO LOW TOWN, FOLOW THE PATH ALL THE WAY TO THE BUILDING AT THE END, AND TALK TO THE TWO KHENT SOLDIERS ON THE LEFT OF THE BUILDING. ONE OF THEM WILL ASK YOU TO DELIVER A MESSAGE TO HIS BROTHER IN KHENT, SO FOR THE LOVE OF GOD, GO THERE NOW AND DELIVER IT!!! I FOLLOWED THIS GUIDE EXACTLY, AND MISSED THE OPPORTUNITY TO DO THIS SIDEQUEST, AND HAD TO REDO A COUPLE OF HOURS AND A PAIN-IN-THE-ASS BOSS FIGHT TO TRY AGAIN! PLEASE, PLEASE, PLEASE DO NOT FALL INTO THE SAME TRAP AS ME!
Once you have it, keep moving forward and take the next path to the right. On this alley- like path you'll find a door on your right. It leads to the Middle Town Store. Inside you'll find a ring assembler, and two shop owners. Between the shopkeepers there's a handful of things you need to grab: the Full Blade for Seth, the Chakra Arm for Mack, the Obsidian Spirit Band, another pair of Earrings of Wisdom, and if you missed them, the Shieldus and Barricadus spells. Just make sure you save 10,000 gold for this next side quest. The entire list of wares is shown below; the ring assembler just has the same rings as the others.
When you're done shopping, leave the store and head back to the south, this time heading left. Board the first elevator you come to, and you'll be brought to Gohtza Station. Probe the two pots near the front desk for 5 Whetstones and a Seed. Try to step through the first gate and you will be stopped and told you can't enter yet. Well that's fine, because you don't HAVE to enter yet. You just need to be told that you couldn't before you can move on with the game. Get back on the elevator to return to Middle Town, and head north of where the entrance to the store is. After not too long of a walk you'll get another cutscene. In this one your party will be broken up into three. You'll first be in control of a party consisting of Seth, Jansen, and Ming.
Move forward to the very back of the large open area and you'll find a pot on the ground containing 3 Pendulums. Pick them up, then board the elevator in the middle of the area. This will take you to High Town. Walk forward, and after a cutscene the guards will let you in. There's nothing in the area, so just head up the stairs and through the next door. This will take you all the way to the Meeting Chamber of the king. After a scene you'll find out that you're being tested. Just keep walking forward and pressing to deactivate the purple barriers as you meet them. A few times they'll pop back up and slow you down a bit, but just keep going. When you finally reach the throne, something interesting will happen; but before things are completely revealed your control will be switched to the party of Kaim and Sarah down in Low Town. Now this is where you stop and pick up a whole lot of items.
Start by taking a right, crossing the northern-most bridge in the area. On the other side probe a pot for 4 Nutrition of the Earths, then head up the stairs in front of you. Near the bar counter there you'll find another pot that you can probe. That one contains a Blazing Ruby. By heading down the stairs further south from there you'll reach a door leading to Rosa's Restaurant. You can't actually buy anything there, but there are three pots inside. One has 3 Kelo-Oils in it, while the others contain a Seed and an Aquara Bomb. When the restaurant's cleared out, leave and cross back over the next bridge in front of you to reach where you started again. This time, head north, ignoring both bridges. In the upper-left corner of the street, near some crates, you'll find a pot that holds Mint Powder. Pick it out, then move forward and save your game at the nearby save point. You should then head around to the side of the building in front of you (do not enter the elevator yet) and speak to the two Khents that are there. One will ask you to deliver a message to his brother. Tell him you'll do it, probe the nearby pot for 500G, then head down the stairs entering the back of the building.
Examine the first glowing blue triangle on the wall for 3 Gutsy Cloths, then head down the next flight of stairs. Probe a pot at the bottom for a Seed before examining the next blue triangle. That yields another Seed. Aside from these items you'll notice the apartment building is completely sealed off from this entrance. So, head back outside and get on the elevator. You might as well start at the top; select the 10th Floor. To the right of the elevator is a pot containing a Grounda Bomb. The first door in front of you leads to the Gambler's Hideout. In the very back room you will find a pot containing the Innocence Baton and matching Innocence Ring. The only other thing of interest is a gambler at the table in the main room. Talk to him and agree to give him some money, and you'll be given Signed Loan Papers. If you leave the room and re-enter you'll be able to give him some more. Do this ten times, giving him 1,000 each time. On the eleventh time you speak to the man he'll tell you that he hit the jackpot: 50,000G. Oh hell yeah! The second door on the floor is a general store that won't sell you anything yet. In the room though, you'll find a pot containing 5 Incense of Distrusts, a ring assembler -- with the same rings as before available -- a pot containing 4 Shark Skins, a chest containing 5 Life Stealing Tooths and some reading material. In the very back you'll find 3 Winda Bombs inside a pot. That will conclude the 10th floor: onto floor nine.
There's only one door on the ninth floor. It leads to an inn. Head in and check the pot that's on the floor for a seed, then make your way back to the elevator. Select the seventh floor this time (the elevator doesn't go to the eighth floor.) There's a door on the seventh floor, but don't go through it yet. Instead make your way all the way around the edge of the floor to the next staircase. Probe the pot at the bottom of the stairs for a Mana Prime then climb the stairs to reach the elusive eighth floor. There's actually not much there -- just a blue triangle on the left-hand wall that hides 1000G. That will take care of all the items strewn about the building, so return to the seventh floor and enter the door that you skipped. Walk down the hallway inside, and open the door that you come to initiate a cutscene. When it's over, control will shift over to Cooke and Mack, who have infiltrated the station. Those rascally rapscallions!
The first thing to do in the area is look for that familiar glowing sphere so that you can save your game. Just south of it you'll see a pot that holds 3 Magic Crystals. Take them, then head to the far right side of the station, near the escalators. There's a chest on the left that has 4 Loud Bells inside. In the very north-west corner of the station, near a glowing orange sign is another chest. That one has an Aquara Bomb in it. Just to the right of there you'll see a vendor willing to sell you some items. For the most part this is just a compilation of the different stuff available from the ones at the Gohtza store. The list of items for sale is shown below:
When you're done shopping, head up the northern-most escalator. Above, run along the right side of the train platform until you find a treasure chest. Open it for a Flara Bomb then look for an old woman on the right side of the platform. Speak to her, and when she's done gabbing return to the station's waiting room again. This time make your way to the escalators closest to the station's entrance. Run along the right side of the path until you come to a chest -- it's a little bit hidden, blending into the circular platform it's own. It contains a Circular Dance Discus and the matching Circular Dance Ring. Equip the Discus to Mack and do what you'd like with the ring (it's not bad, but you probably have something better.) Next, approach the door to the train on your left. You'll see a cutscene of Cooke and Mack inside the train. When you gain control of Cooke again, simply walk towards the seat of the train, and then, when Mack moves out of the way, examine the control panel. Off the train goes, and your control will switch back to Team Jansen.
Return to Middle Town and enter the train station. Try to enter through the entrance gate and you'll meet up with Kaim and Sarah again. Some strings are pulled, and before long you're inside the station. Cool. Save your game, then approach the middle set of escalators. When the short scene ends ascend the escalator, and walk forward until you get another scene of a guard telling you what happened with Cooke and Mack. When this one ends, Jansen and Seth will take off on the train -- you'll also get a brief update of Cooke and Mack. The next few scenes involve what's going on with the diplomatic meeting. Sit back and watch, and when you finally regain control of Kaim you'll be back in the station's waiting room.
EDIT: Before moving on, go back onto the platform that you were just on, and there are two chests, one with 4 Dark Flames, and another with a Mana Prime.
If you then take the elevators to the northern train platform and board the train on your left, you'll be on your way out of Gohtza.
- Enter Middle Town.
- Try to enter the Gohtza Station.
- Head north of the store to have your part broken up.
- Approach the King's Throne by deactivating the barriers.
- Speak to the King in the abandoned apartment building.
- Speak to the old lady on the northern train platform.
- Hijack the train on the southern train platform.
- Reunite with Kaim and Sarah at the train station.
- Speak to the guard on the northern train platform.
- Return to the northern platform and board the train.
The train ride is not going to be a comfortable one. In fact you'll be thrown into a battle immediately after the first cutscene ends. You'll be up against two Landwalkers and two Strikers. The Landwalkers can be a little bit annoying with their Sleep Shots (it will do damage as well as put someone to sleep), but none of them are tough. One Winda each should send them packing. If Kaim stays awake long enough just let him attack. The battle against these machines won't last long, but immediately following their defeat, a train with three more Landwalkers will appear beside you. Because they can't be reached for physical hits, Kaim is almost useless. If he has White Magic have him heal Sarah, but otherwise just let him use Defend and use an item to heal Sarah if she becomes in danger. Sarah will have no choice but to use spells to take out the enemies, but to make sure the fight is winnable a magic generator will restore MP to everyone at the end of each turn. So just keep tossing those Windas. Once these walkers have been taken care of you'll see cutscene of something far larger and more dangerous approaching: The Armored Train.
Boss: Armored Train
Abilities: Protection, Magic Cannon
Because you only have Kaim and Sarah this battle can be a little difficult. See, the Armored Train has an ability called Protection that will reduce all physical damage to zero for several turns. In other words Kaim will again become useless. Thankfully, he can't block magic attacks so have Sarah use Winda or Aquara or something each turn. If you see her go below 400 HP though, have her use Heala on herself, because Magic Cannon will probably hit both of your party members for 300-350 damage. While Protection is up Kaim can't do much damage, so have him buff with some white magic or whatever. As soon as you see that the protection has been dissolved though, have him use Combo. If you're lucky you'll get a couple of hits in with it before the Armored Train uses Protection again. Spells and Combos will only do around 600 damage, but the train doesn't have too much HP, so it balances out. There's a bit of luck involved in this fight though. If he decides to spam Magic Cannon you may end up with a game over. That isn't too likely though, I would think. You should be fine.
edit: if you have cover use it so for a few turns u take 0 damage make kaim do it so sarah can use winda
When the battle ends, you'll finally escape persecution from Gohtza, and the scene will switch back to the meeting between Seth and the others. This scene won't go all that well. A few scenes later, you're... Gongora?! Nah, this is just for a moment so it won't even be listed sepately. Walk south and make your way to the pedestal downstairs to make him deliver his speech. Head back upstairs afterwards, and step into the glowing circle. This will bring you to a "battle" against Gongora's seven acolytes. You can't lose, so just go through Gongora's list of abilities to end the battle. Each of the acolytes can only be defeated in one way: One by fire, one by water, one by ground, one by wind, one by status ailment (such as petrification from All-Stone), and one by non-elemental damage. After the final Alcolyte is defeated you'll see a cutscene (several, actually.) After the last of them you'll be inside a train with Kaim and Sarah. Touch the glowing blue orb behind them to restore your HP and MP then use the save point in front of you to save your game.
Access the control panel to the right of the door in front of you, and you'll be brought to the next room. You'll then see that the walls of the train are starting to freeze. You'll have to move relatively quickly if you don't want to lose some HP -- though right off the bat you'll be blocked by a monster. You'll immediately enter a battle with a Glacier Beast and a Glacier Fragment. The Glacier Fragment is strong against magic but can be defeated with a couple of physical attacks from Kaim. One Grounda should take down the Glacier Beast. When the fight's over, run ahead to the end of the car and use the control panel on the wall to open the door. In the next car you'll have a small block puzzle. Pick up the Slot Seed that's to the left of the first block, then push that block to the right. With it out of the way, walk around it and push the next block forward to clear the path. Run forward to the next set of blocks. Push the first one to the left, and the second one to the right. You'll be able to reach the door after doing that.
This will bring you to a hallway with another monster in it. This battle will put you against two Glacier Fragments. Sarah isn't much use so just let her Defend while Kaim uses Combo. Doing that he should be able to take down each one with one attack. When the battle's over open the door to reach the next car: another block puzzle. Head around the crate in front of you and pull -- not push -- the first block backwards. Next, let go of it and run ahead, along the open path on the ground, to a second box. Push it forward as far as you can, then push the block on your left towards the left side of the train. Finally, push the block that's in the middle of the other two north opening a way forward. Look for a crate on your right. You will have to pull it out of it's alcove, and then stand behind it and push it to the south. Behind where it was, hidden and out of sight, is a chest that contains a Goddess Medicine. Open the chest then head north to the door to next car. The back door of this car will ask you for a password. Enter 9-2-4-0 and it will open (if you're wondering wear that comes from, the numbers are on the pieces of paper strewn about the train car.)
Just beyond the door you'll find Cooke and Mack. DO NOT MOVE. First open the menu and make sure to heal completely. Once you've done that. approach them. You'll be thrown into a battle with three Glacier Beasts. Now to be perfectly blunt, and because there's no way else to put it: This battle is a load of bullshit. It'll either be really easy or impossible. The Glacier Beasts have an attack called Ice Needle that will do well over 500 damage to Kaim and most likely between 100 and 300 to Sarah (the damage she takes from it seems to fluctuate a lot). If they do that more than once in one turn it will seriously hurt you. Three of them almost certainly ensures a game over -- and it's all random. Thankfully if you lose you restart in the same room. It may take a few times if your luck is poor, but using Combo and Grounda is a strategy for success. You'll know your luck is good if you end the battle on your second turn and wonder what this mini-rant was all about. But, moving on... After the battle you'll see a few cutscenes, and ultimately your control will switch over to Seth and Tolten back in Uhra; Tolten joins the team!
- Defeat the two Landwalkers and the two Strikers.
- Defeat the three Landwalkers on the next train with magic.
- Defeat the Armored Tank.
- Deliver Gongora's speech, and step into the glowing circle.
- Defeat the seven Alcolytes as Gongora.
- Make your way to the front of the train by defeating theenemies you come to, and pushing blocks out of your way.
- Enter the password 9-2-4-0 on the locked door.
- Defeat the three Glacier Beasts.
Things in Uhra don't exactly start off on the right foot. From the moment the opening cutscene ends you'll find yourself in a battle with some Uhran Infantry and Guard Dogs. They're actually pretty weak in terms of defense, and a single attack should clear them out. Be sure to do this though. If given a chance the Uhran Infantry will use Command to have the Guard Dogs do big damage. So, just attack them and then head forward towards the alley. You'll see a cutscene when you get close, and you'll then be allowed to pass. Enter the alley and Seth will speak a bit more.When she's done, walk forward and peel a red poster off the wall to your right for 3 Sticky Tapes. Next, walk ahead and head down the path to your left. Check the metal object on the left side of the alley for 3 Pendulums, then take a second left and move to the very back of the alley. Check the yellow pot that's sitting there for a Seed. Turn around and head down the path to the right, peeling a poster of Gongora off of the wall for some Smelling Salts. Once you have this return all the way to the previous fork in the road; this time take a right. This will result in another battle that will be easily won. When it's over make your way to the save point that you should be able to see ahead, and save your game.
Peel the poster to the left of the save point off the wall for 500G, then ram the stack of wooden crates over on the right to reveal a pathway. Head as far along this alleyway as you can, and you'll reach another pile of crates. Ram them to reveal a yellow pot that contains a Mana Capsule. Take it then turn around and look for a ladder. You can climb it and check the metal vent above for a Groundus Bomb, then climb back down and go back to the save point. Look for the alley that extends to the north of where you are. Ram the wooden crates at the end of the path to reveal a yellow pot. Examine it for 3 Poisonous Red Snakes, and then kick the metal object against the wall on your right (it's kind of hard to see, so look carefully) for a Seed. From there head down the path on your right until you reach the very end of the path, and kick the metal object there for a Healing Tank. Turn around after getting the item, and backtrack until you reach a ladder -- you should also find a poster on the wall that you can peel back for a Healing Herb. Anyway, climb the ladder and check the pot at the top for a Power Drink, then climb back down.
You should then head down the path that extends to the right and kick the metal object that's there. That will earn you a Cure-All. Once you have that climb the ladder nearby and head off-screen by running along the ledge. This will bring you to the rooftops of Main Street. Walk forward and probe the first pot you see for 500G, then turn the corner and keep walking forward; ignore the entrance to the inn for now. Instead, enter the second door: the back door of the weapon store. Head downstairs and pull a Seed from the yellow pot that you find, and an Aquaus Bomb from the chest to the left of the stairs. Trace the ringmaker is also haning out down there; and if you really want to, you can walk to the front room and speak to Barkus to buy some items. Be aware that he is sorely lacking in his wares though.
When you're done, head back upstairs and enter the inn. After a few steps inside you'll get a cutscene. After the man that stops you finishes talking he'll give you a Talisman. Now, since you've been here before all of the items SHOULD be gone, but double check around to see if you walk down the stairs to the first floor where the innkeeper will have a few words with you. When he's done, use the save point in the corner to save your game and then make your way through the back hallway and exit the inn through the backdoor. Outside, head south to find two metal trash cans that you can kick. One of them has a Seed inside. The other has 4 Jet Black Cloths. After getting the contents of the cans turn around and look for a third can, near an open sewer grate. Kick the can for [500G], then descend the ladder into the sewers.
Cross the first bridge on your left, ahead, to reach a chest containing a Healing Tank. After picking it up, turn around and cross back over the bridge. Descend the stairs on the other side. Push the red button that's over there to lower a red bridge and then run across it. Walk along the path on the other side to reach another red button. Press that one and the water level in the area will lower, allowing you to walk along the ground. Run back to the first red button and walk down the nearby set of stairs to reach this ground. At the bottom, run north to find another flight of stairs. Climb them and push the red button at the top to lower a grating, giving you a shortcut back to the entrance. You can then walk into the cave on your right to find a chest containing 3 Kelo-Helmets, but be quick and get out of there immediately. The enemies are way too dangerous and over-leveled for you right now; I don't even know why they're there, considering you can't enter the cave for real yet anyway.
Leave the cave and climb up the next flight of stairs. Take a left at the top, and make your way to the platforms at the edge of the sewer water that you can jump from. Jump from platform to platform to reach a chest on the other side of the dirty water. It contains 3 Thief's Key Rings. Hop back to the main platform afterwards, and press the red button. Doing this will cause all of the platforms in the water to switch there positions; So now you can jump across them again and get a different chest. This one will contain a Flarus Bomb. When you have the item, and make your way back across the platforms in the water, climb the ladder on your left. At the top run across the first bridge in front of you and take a left to reach a chest containing 4 Nightmare Seals, then cross back over the bridge. Now this is the part that can be tricky: getting two more items. This will involve you manipulating the three flood gates in a particular way.
Here's the harder one: Start by opening all three of the gates (this means pressing the top switch after crossing over.) From there, close the middle gate, then the bottom gate, and finally the top gate. After that, open the middle gate and use one of the others to run across. Climb down the ladder left of the middle gate to reach a catwalk below. An item will be floating in the water. You'll be able to pick it up if you've done everything right. It is the All-Curse Black Magic spell. Once you have it, climb back up the ladder and raise the south most gate to lower the water. Then climb down the northern ladder to get a Goddess Medicine. Then climb the ladder and walk north until you reach the edge of the platform. Climb the ladder that's there, and you'll find yourself back in an alleyway.
Walk north and take your first left. There's a metal object you can kick for Smelling Salts. You will soon come to a pile of crates that you can knock over Do that to reach a pot that you can probe; doing this will net you 5 Mirror Stone of Fears. After getting them, turn around and continue heading left. Peel a poster off the wall on your right for 1000G then turn around and make your way back to the first fork in the path. Take a right this time, and walk forward as far as you can without turning. At the end of the path climb the ladder that's leaning against the wall and kick the metal knob on the platform above for a Healing Tank. You can then run along the ledge to reach a yellow pot on the other side. Probe it to obtain a Seed, then climb to the ground with the ladder on your left.
On the ground, look to your left for a poster that you can peel away for a Stone Beast's Thorns, then head south from there. Keep looking along the wall on your right for another poster that you can peel. There's a lot of posters there, but one contains a Soul Medicine. Once you've peeled both posters down, turn 180 degrees and begin trekking north of where the ladder was. This will bring you to... another ladder! Instead of climbing it though, take a left and continue to the very back of that alley. Kick the metal object against the back wall for 2 Whetstones, then ram the wooden crates that are there to reveal a yellow pot. Probe it for a Windus Bomb then return to the ladder and climb the ledge above. On that ledge, run left and climb the next ladder to reach the rooftops. Kick the object directly in front of you for 5 Life Stealing Tooths.
Begin running along the roofs from there, looking for a yellow pot on your left. When you reach it, examine it to get 5 Gutsy Cloths, then descend the ladder on your right. Run through the alley on the ground below until you reach a large sign. You've seen some of these before in the game but you couldn't do anything because Tolten wasn't in your party. Now that you have him, you'll be able to break these seals with the A button in order to gain rewards. The rewards you'll gain from this one are the Royal Knight Ring and Royal Knight's Sword -- nice. Be sure to equip Tolten with that. With the first of the Royal Seals broken, turn around and climb back up the ladder. Continue running along the roofs as you were before, and climb down the next ladder that you come to. At the bottom kick the metal object on your right for some Ambrosia. Just ahead, you can peel a poster off of the wall on your left for a Mana Bottle. From there it's just a short walk ahead to the next screen: The Station Square.
Take a few steps forward, and you'll get a brief cutscene. When you gain control of Seth again, look for the save point on the right so that you can save your game. Open the chest to the left of the save point for a Heal Full, and open the chest to the right of the save point for a Slot Seed. With your game saved, and the chests open, walk to the next screen on the right. Take a few steps forward from there, and you'll be blasted with a series of cutscenes. When the scenes are over you'll find that you are in the Amphitheater in the Sky. The place isn't as peaceful as it was when Tolten was here. In fact, there's a war going on all around you. What you have to do is walk to Sed, who's in the center area. If you get into any battles along the way, you'll find yourself up against two or three Gohtzan Infantry, as well as two or three Uhran Infantry. These battles are a little different than others that you are used to, in that the different enemy teams will attack eachother as well as you. Because of this, try and take the teams out equally, so that you don't have attacks focused solely on you. Note that these Infantry have 980 HP rather than the 200 of those found in the city, but they still aren't too difficult. Have Seth use Combo to do some decent damage. Tolten can use Cut Down to target multiple enemies or use his physical attack to do big damage (due to the new sword) on one. Use your best judgment when issuing commands. Once you reach Sed, you'll see a funny cutscene and then a few serious ones. When all of the scenes are over control will switch to Cooke.
- Enter Defeat the Uhran Infantry and Guard Dogs that initially attack.
- Enter the alley.
- Head through the alleys to reach the rooftops of Main Street.
- Go through the inn to reach a back alley.
- Climb down to the sewers.
- Lower the water level.
- Run along the ground where the water used to be to advance further into the sewers.
- Continue through the sewers until you reach another alley.
- Run through the allies and use the ladders to reach the roofs.
- Climb down the second ladder on the roof to reach Station Square.
- Enter the Amphitheater and rescue Sed.
Walk south, against the wind -- it's annoying to walk this slow, yes, but you have no choice -- and approach Mack. Once he's standing again, he'll join the party.You will then have to begin moving north. You can examine the first orange light that's ahead and on the left for a Healing Tank. Keep heading north from there and you'll soon come to another orange light. This one is holding 2 Blazing Rubies. Cross the road from it to reach a metal platform that extends out to the right. Walk out onto it to find a ladder. Climb the ladder, and you'll reach two treasure chests (one of them has a Seed and the other has 5 Shark Skins), a blue HP/MP restore point, and a save point. Grab the items, heal up, and save your game, then climb back down to the ground and keep heading north. Keep going until you see another cutscene. Control will (eventually) switch to Jansen and Ming.
- Help Mack stand up.
- Walk north and watch the cutscenes.
After gaining control of Jansen, ram the metal plate in the back of the room you are in to reveal a chest. Open it for an Ambrosia then walk over to your right and save your game. Exit the Scrap Dungeon and you'll see a scene between Jansen and Ming. The random encounters will then start rolling in. Make sure to get Level 5 Black Magic skill linked to Ming, or added with an Enhancement. Winda will take out the Clippers in the area down with one shot, even if you haven't leveled Ming at all (like I didn't.) Jansen should be dropping them easily as well... if he can hit them, that is. They have an incredibly annoying, HIGH CHANCE of paralysis with their attacks. You'll probably want to equip Jansen with a Yellow Band to make him immune to this effect.
Head down the stairs in front of you to find a chest containing Soul Medicine, then climb back up the stairs and turn right. Walk to the edge of that path to where you find another flight of stairs. Climb to the bottom and cross the frozen road that's there. Use the ramp to climb up onto the next flight of stairs. Don't ascend yet though; over to the right you'll find a chest with a Cure-All inside. Once you have that, move to the top of the stairs. There, press up agaisnt the wall directly in front of you and move to the right. You can't see it, but there's a passageway over there that will take you to another treasure chest. This one has a good treasure inside: A Slot Seed. Once you have it, leave the secret area you are in, and begin moving to the south. Walk along the path as far to the south as you can go, crossing over a bridge-like platform, to reach yet another chest. This one has 6 Life Stealing Tooths in it. Once you have that, walk to the right along the path that leaves the screen. This will bring you to the now-frozen Low Town.
There's not a whole hell of a lot in the Low Town, assuming you picked the items clean earlier. There's a few things of note though. First of all, the Backyard is now accessible via the elevator of the abandoned apartment. It isn't actually open yet, but you can find some cans to kick in the room. Three are empty, but one contains a Slot Seed. Once you have it, return to Low Town and make your way to the middle of the bridge in the center of the area. Probe the pot that's there for a Blazing Ruby, then head down the path to the right to reach the Eastern District.
Turn right at the first stairway in front of you to reach a frozen fire hydrant that you can examine for a Healing Herb. After taking it, head up the stairs and turn left. There's a ladder over there that you can climb. At the top turn left to find another fire hydrant (this one has a Blazing Ruby in it), and a treasure chest a little further beyond that. There's a Power Drink in the chest. Turn around and head north of where the ladder was. You'll get a short cutscene, during which Jansen and Ming hop over to the next platform. Walk a few more steps and ram the metal object right before the jump to create a shortcut. Then, jump to the next one beyond that, before climbing down the ladder that's there. Head to the right at the bottom and look for another ladder to climb. At the top, open the chest to your left for a Goddess Medicine, then head up the stairs in front of you. At the top, kick the fire hydrant that's to your left for a Seed, then head to the right. Look for a metal gate that you can open to reveal another ladder. Walking to the right from the bottom will bring you to some train tracks. There's a chest near the rubble at the very bottom of that area. Make sure to find it, as it contains a Slot Seed, then head off-screen to the north.
- Walk outside of the Scrap Dungeon.
- Cross the area, and exit to the right to reach Low Town.
- Move through Low Town to reach the Eastern District.
- Find a ladder leading to the highway-like area.
- Use the ladders, and jump as necessary, to reach the train tracks area.
Just after entering the area, open the box on the right side of the road for a Mana Capsule, then begin moving north. You'll soon come to another box that you can open; that one contains a Blazing Ruby. On the left side of the tracks from there, you'll find a metal tower. You can use a ladder resting against this tower to reach an MP/HP restore point. Use it, then return to the tracks and move north some more. The next box that you can check, on the right side of the tracks, will contain a Seed. The one beyond that holds 3 Beast Hide Rasps. Move north past that one, and control will switch to Cooke and Mack again; all you have to do is walk forward for a bit until you see a cutscene. This will immediately bring control back to Jansen and Ming.
Once you're Jansen again, check the frozen box on your right for a Cure All, then head north again. There's a second box on the right, further ahead, that contains a Warrior's Armband. Once you have the accessory, begin to make your way towards the large metal tower ahead and to your left. Use the ladder on its side to reach an HP/MP restore point and a save point. Heal up, and save your game. After that, climb back down to the tracks and keep moving forward. It won't be long until you find Cooke and Mack -- and are immediately launched into what some consider one of the game's harder boss battles (especially if you didn't level Mack like I warned you to...) At the very least, make sure to completely heal Jansen and Ming prior to the start of the battle.
Boss: Living Ice
Abilities: Shieldus, Freeze Bite, All-Aquara, Reflect
The Living Ice has an auto-reflect effect on and will launch your magic back at you. But here's the thing: He doesn't start with it on, and there's no way to tell when he's gonna use it. It might be early on, and it might not come at all. However, to be safe, the way to handle this is to have Jansen, Cooke and Ming use Grounda on the first turn, while Mack uses Powerus on himself. The spells will give you a nice head-start on the Living Ice, but after the first turn it becomes too risky to use anymore. So on your second turn, have Mack use Combo to do the damage, while Jansen, Ming and Cooke take care of your buffering: Get that All-Barricade up IMMEDIATELY. maybe get Cover on Mack, and if the Living Ice used Shieldus, then have one of the ladies Dispel it to lower the Ice's defense.
Mack should be hitting above (or at least near) 1,000 points of damage if he's leveled up properly. Even if you don't, this is still your best bet to do damage. On your third turn, you might as well put up All-Shield, you know, just in case. And of course, have your mages heal as necessary, giving priority to Mack. As for what you are healing against? All-Aqura. It does real big damage, but with All-Barricade up, and so long as you use Zephyra after, you should survive it. This will be a battle to see who lasts longer, because both you and the Living Ice will be dishing out big damage. The only other thing to look out for is the occasional Freeze Bite. If someone gets frozen use a Blazing Ruby or the Cure-All spell to get them back into the fight. When it's over -- and assuming you won -- control will switch back over to Tolten, Seth, and Sed.
This boss isn't that tough so long as it's defeated before it casts Reflect. This will go much easier if you have the Obsidian Spirit Band with this group, but should be possible without it. In my case it was equipped to Ming when my characters became separated. She had finished learning the skill from it, Spirit Magic 5-, before this battle so I was able to remove it from her before rejoining Cooke & Mack. In my first attempt I didn't know what I was doing and started preparing the way most people do during a boss battle by getting my defenses in place (i.e. casting All-Shield & All-Barricade) with Ming & Cooke while Jansen & Mack cast Grounda & Gamble respectively. My second and third turns I had the ladies join in on dishing out the punishment, but the Living Ice cast Reflect before my party could cast their spells on turn three. That was a nasty surprise, and while I was able to survive that turn it wasn't long before my party was wiped out. I was able to deal about 5k damage in my first two turns, however, so on my second attempt I had: Jansen cast Grounda, Ming cast Gamble, Cooke equip the Obsidian Spirit Band and then cast Gamble, & Mack cast Gamble. The Living Ice was dead before my second turn ended (even with a couple low hits with Gamble). ~Nemesis55444
- Head north until control switches to Cooke and Mack.
- As Cooke, walk forward until you get a cutscene.
- Reach Cooke and Mack.
- Defeat the Living Ice.
After the cutscene ends, you'll be able to save your game; do it. Then, follow the only path available to reach a large metal door.
EDIT: Along the way, repair a magic engine with Sed, this weakens some of the Magic Towers you have to fight.
Go through it to reach the Conduit area. Upon entering, take a right and climb the ladder that you see. At the top, climb a second ladder. This will bring you to another metal door that you can go through. This one leads to the Destroyed Passage. Run forward into this room and you'll get a couple more cutscenes. You can then head north through another metal door to reach a different part of the Conduit. Walk past the metal door that's there for now, and instead climb down the huge ladder. At the bottom continue walking forward until you have passed another door. This will return you to the Giant Drain again. Climb down the ladder in front of you, to reach the water.
The water will cause you to walk extremely slowly, which is frustrating, but keep heading south -- ignore the junction that you pass. At the next chance you have to turn, keep heading right. The path you're on will take you to a dry ledge with a yellow pot and a treasure chest. You can pull 3 Beast Hide Rasps from the pot, and a Healing Tank from the chest. You can then get back on the watery path, and take the other path available from the junction you just passed. Head north to find a door behind a waterfall, and go through it to reach the Conduit again. Open the chest directly in front of you for 4 Gorgon Masks, then climb the ladder in front of you and press the switch that's there. This will open the gate in front of you, creating a shortcut that leads back to the really big ladder. Climb it, and enter the door that you skipped earlier. This brings you to the Treatment Plant.
Walk across the bridge in front of you, and climb down the ladder on your right. Cross the bridge that's in front of you there, and take a left. Cross the bridge that's there and you'll see two wooden crates up against the wall. Push the crate on the right off the ledge, and then push the second crate over the first crate, so that it also falls. You can then walk across the two crates to reach the chest that's up on the wall; it contains a Holy Guard. Once you have that, cross back over the bridge and head south. Look for a button that you can press to lower the gate in front of you. When it goes down, cross the next bridge to the right. From there you should be able to see a yellow pot. Cross the next bridge to reach it, and check it for a Seed. From there, head north and climb a ladder to reach the ledge above.
EDIT: Repair another magic engine with Sed, weakening more of the Magic Towers you have to fight.
Open the chest on this ledge for a Cure-All, then activate the switch that's there to raise the gate that's in front of you. Cross the bridge that becomes accessible, and climb the ladder that's there, and you will reach a bit of a safe haven; You'll find an HP/MP restore point, a save point, and even a man named Mawol, who's willing to sell some items. You really want to buy a couple of Rough Edges (remember, Kaim can equip it later when you gain control of him again), and you'll also definitely want a couple Earrings of Wisdom for an upcoming battle. Just trust me on that. The entire list of items for sale is as follows:
NOTE: There's no need to purchase any Earrings of Wisdom! Even if the free pair you obtained in Ice Canyon are equipped on another one of your characters not in this group, as was my case, you'll soon find a pair of Wisdom Earrings (I know that the names are similar but they really are two different accessories). Immediately after finding this latest pair of earrings, which are even better I might add, equip them on Seth. So long as you don't flee too many battles she should easily learn the skill before the aforementioned "upcoming battle". Then equip them on Tolten (at this point my Tolten already had the level 2 black/white earrings equipped, so the Wisdom Earrings were a vast improvement). Sed does not need to cast spells because his rifle is magic and he can target objects and enemies that none of the others can with their weapons (e.g. Sed can attack enemies in the back row without penalty). So save your money! ~Nemesis55444
Once you're done shopping, cross the bridge on your left. This will lead you to an area with a few water-gates and red switches to match. The solution to this puzzle is to have the left and right gates in the down- position, and then open the middle gate to drain the water out. You can then close the middle gate and run back to the first switch. When that's out of the way, climb down the ladder in front of you. Walk up the stairs that are down there, pushing the switch at the top to create a shortcut, then walk across the bridge in front of you. Before you go anywhere else, walk to the far-right of that platform. You won't even be able to see it unless you fidget with the camera controls, but there's a yellow pot over there and it contains a Seed -- Mistwalker, that wasn't nice! Once you have the seed, walk through the large metal door in front of you. This will bring you to the Magic Tank area.
From where you enter, cross the first bridge in front of you, and climb down the ladder on your right. At the bottom, cross the next bridge and then the one after that as well, and again, the one after. This leads to a platform with a switch you can press. Press it to move the stairs, then take a quick left. Use the HP/MP restore point, and ascend the stairs that are over there. Press the switch at the top to open a gate in front of you; this creates a quick shortcut leading back to the entrance. Turn around and head back down the stairs, pressing the button to move the stairs again. When they reach their new position, run up them and open a chest at the top for some Godly Dragon Tears. Run down the stairs again, and take a right. This time, head down the stairs on the opposite side of the ledge. This will lead to a ladder that you can climb to reach a platform above. Run to the right to reach a door, and exit the Magic Tank; don't worry about the chests that you may have seen. You'll get them when you return to the Tank from a different door.
Back in the Conduit, head as far to the South as you can, without turning. Against a metal grating at the bottom of the area, you'll find a yellow pot with a Seed inside. You can then take the path (and door) on your left to reach another area of the Treatment Plant. There you'll find a chest containing 5 Demon Sculptures, and a switch that you can pull to create yet another shortcut. Inevitably, however, you'll have to return to the Conduit, and make your way to the right side of the area. Once you're against the right wall, just head north and follow the path until you reach a metal door. When you go through it, you'll be in the Magic Tank again.
Once you're back in the Magic Tank, head as far left as you can go, passing the ladder to find a switch that you can pull: Shortcut created. You can then walk along the path to the south of you to reach a chest that holds 2 Toxin Butterfly Scales. Continue around the back of that column to find another shortcut-creating switch. Head further to the left, to the next cylinder and you'll find a third of these switches. At the back of that cylinder you'll find a ladder that you can climb. Climb it, and you'll reach a treasure chest containing Wisdom Earrings at the top. After you pick them up, climb back down and make your way back to the first ladder you saw when you re-entered the plant. Climb to the top of the tank, and run across the catwalk on your left. Press the switch there for yet another (and quite frankly, unnecessary by now) shortcut, then move north. Follow that path until you reach a door. Kick the metal cannister nearby for a Soul Medicine, then proceed through the door. On the other side, run down the stairs, to reach another door. Heal up, and go on through. It's about time for a boss battle.
Boss: Magic Beast
Abilities: Ground Strike, Sonic Quake, Flare Core
You absolutely need to have Black Magic in this fight, so get those Wisdom Earrings on Seth, and if you have any other Black Magic items, put them on Tolten and Sed. Then, each turn, blast the Dock Crane with one of your -a elemental spells. The more magic damage you inflict on it, the more the Charged Power bar in the corner of the screen will fill. When it fills completely, the Magic Beast will be given a final blow, despite how much health he may have. If you have three casters damaging the crane each turn, you can have the battle finished in three or four rounds easy; and in that time the Magic Beast will not be a threat at all. He'll get off a few Ground Strikes and Sonic Quakes, but neither are of any real danger. They'll do a few hundred damage at most -- even less to Sed, in the back row. Now if you have less than three casters, you may be forced to endure Flare Core (you'll know it's coming because it takes him three turns to cast it. Now that one's a biggie. When he's about to cast it have everyone Defend. Even with Defend, your front row will take 450-650 damage, but you should live. Just make sure to heal before and after if you are forced to suffer a Flare Core. The battle is perfectly winnable with just one caster, but as mentioned, it's easier with three. So search your inventory. You have to have something that allows you to cast magic.
Steal: Crystal Fragment
Drops: Crystal Fragment (He will not drop this if you steal it from him.)
Note: I highly recommend you steal this from him because it didn't drop for me & you don't want to wait till the end of the game like I did to acquire the other one (the skill you learn from it is one of the best). ~Nemesis55444
After the battle ends, you'll be shown a few cutscenes, and then a mini- game of sorts will begin. View the tutorial on it to learn the rules if this is your first time playing. The simplified version is this: Buttons will appear on screen in the corner. Press the correct button when they appear to avoid being hit. An arrow next to the button means you must hit it until the icon goes away. Assuming you can get through this without being hit three times -- and there are 13 sequences of button presses, so that's a fair margin of error that's allowed -- you'll get another cutscene of Seth and the guys escaping. When it's all over, control switches back to Team Jansen. Run down the nearby stairs. At the bottom head left to reach the world map. Next stop: The Refugee Camp.
- Enter the Conduit.
- Climb some ladders to reach the Destroyed Passage.
- Continue to reach the Conduit and then the Treatment Plant.
- Make your way through the treatment plant to find Mawol.
- Pass the Watergate Puzzle to reach the Magic Tank.
- Pass through the first half of the Magic Tank, the Conduit, and then the second half of the Magic Tank.
- Defeat the Magic Beast.
- Escape on the Nautilus.
- Don Laploss Claws
- Sacred Torch
- Sacred Ring
- Seed (#80)
- All-Shieldus (Spell)
- Spire Commander
- Spire Ring
- Letter to Mom
After entering the camp, take a right and look for a couple of Khents. To the left of them is a pot that you can pull 5 Loud Bells from. You can then enter the tent that the pot is in front of. Inside you'll find a ring assembler, a pot containing 4 Monster Bird's Plumes, and a trader that will ask a favor of you. He wants you to kill a monster called Don Laploss. This is a completely optional quest. If you want to do it, return to the Frozen Tracks area, and wait for some Gyaplos to attack you. You'll then just have to keep attacking them, while leaving one alive. This will cause them to keep using the Cry ability bringing more into battle. Eventually a special one, named Don Laploss will appear -- though you'll have to keep an eye open for his name, since he does not look any different. When you beat him, you'll get the Don Laploss Claws. Take these back to the trader, and he'll reward you with the Sacred Torch and the Sacred Ring. Not bad. You can also buy some stuff from the guy, if you'd like. His list of goods for sale is shown below.
After you're done shopping, leave the tent and look for a pot touching the tent over on the left. This will earn you a Seed. You can then enter that tent and look for a treasure chest. Open it for the All-Shieldus spell, then head back outside. Open the pot just next to the crates in front of you for an Anti-Paralysis Herb, then enter the next tent ahead. You'll find a Pipot in this one. If you have collected every seed so far (for a total of 80), you can turn them in, in exchange for a Gigantes Brooch. You can also speak to the man sitting in the middle bed for some treasure hunt information. Exit the tent and climb down the ladder on your right, and approach the water. This will take you to the spring that the man just mentioned. Check it out for a Spire Commander, and a Spire Ring. Once you have them climb back up to the main level of the camp.
Climb the hill on the left side of the town and speak to one of the men up there. He'll ask you to deliver a letter to his mom. Check the pot to your left for 1000G (and you'll receive the Letter to Mom valuable.) The hungry man next to him will ask you to go get him some food RUN down to the camp fire and speak to the woman sitting on the left of the fire there. She will give you a meal ration. Run this back to the man who will reward you with a Spiky Seed. If you don't make it in time, leave the area and come back.
EDIT: While your here, you might as well give the pipot the Spikey Seed, because if you want to complete all the sidequests, you'll have to come back here and do it. The pipot will then give you a Prickly Seed, which you will later give to the pipot in Saman.
Once you're done, make your way to the north-exit of the camp. You'll have to endure a cutscene with some drunk guy before you can return to the world map. Once you're able to do that, however, you'll have access to your next destination: The Crashed Magic Train Site.
- Walk through the Refugee Camp.
- All-Barricadus (Spell)
- Seed (#81)
- Seed (#82)
- Forcea (Spell)
- Diamond Spirit Band
- Cubic Music Score 6
- Ailment Break (Spell)
As soon as you enter, look for a sparkling object in the snow ahead -- it's near some metal wreckage. Once you spot it, run over and pick it up for [500G]. After doing so, take a few steps to the left, and you'll get some dialogue. After it ends, look for a second sparkling object a little bit nearby. It's kind of hard to see, but worth looking for: It's a Seed. Once you have the seed, hug the right "wall" (which is made up of rocks, snow banks, and metal junk) until you find a treasure chest. Open it up for the All-Barricadus spell, then check the sparkling object that's on the ground a little bit ahead for a Healing Tank. You can then use the nearby save point, then enter the cave that's just in front of you.
Hug the wall to your left to find a Power Drink (This is needed for Treasure Hunt)
Walk forward along the first tunnel, ignoring the path to the right (which is a dead-end.) When you come to a room with steam jets you'll have to be careful. If you touch some you'll be knocked over and all of your characters will lose some of their health. In this area you can take your first right and walk along the path in that direction to find a shiny object on the ground. It's a Seed. If you head directly to the left of this item, without turning at all, you'll come to another shiny object. This one will actually be sitting on top of a steam geyser. Wait until it's safe to grab, then pick it up for 4 Seal Crosses. A bit over to the right, there's another shiny item on a steam geyser. That one is 3 Raging Beast's Eyes.
Be on the look out for some stairs heading north. Descend them, grabbing the Cure-All from atop the geyser at the bottom, then keep moving north along the path. When you reach the next screen you'll be on The Path of Dankness. In this room there are some ramps that will cause you to slide down: minor annoyances. There's not much else though. So slide down the first ramp in front of you, then hug the ride side of the area, sliding down the ramp in the back of the room to reach the next open path. Run north from there and you'll reach a cloud of poison mist. Now know that touching the mist will damage you heavily. That said, heal up and run into it, because there's a chest that you should be able to see down there, and it contains the spell Forcea. Get it, but then get back out, on the right side of the mist as quickly as you can. You will hopefully not lose more than 500 damage or so; and even more hopefully, you will not be screwed by landing in a random encounter before you get out -- That's not fun at all. Once you're out of the mist, run forward and hop across the platforms ahead. Make sure to jump over to the one on the left to find a chest containing a Diamond Spirit Band, then head north and to the next screen.
As soon as you step into this area you'll get some diagloue. When it ends, follow the path to your left until you reach a large boulder. Press A to knock it into the mist below, making the path safe. You can then proceed forward to another area filled with geysers. Look for a ramp near where you are that has a shiny object at the bottom. Slide down and grab it: it's a Seed. Once you have that, head directly north, looking for a long path that extends away from all of the geysers. This will lead you to a treasure chest with Cubic Music Score 6 inside. After getting the sphere, you can slide down the ramp directly in front of you to reach another shiny object on the ground. Grab it for 3 Seal Crosses. Head up the slope to your right for a chest containing 5 Beat Stones then slide down and head north until you reach the next screen. This will bring you to the Path of Strange Rocks.
EDIT: Before moving on, head a little south of the slope to find a shiny object on another geyser. Pick it up for [500G]. Cross over this geyser and go up the slope, in another geyser will be [1000G]
Walk forward until Jansen complains about how hot it is, then take a left. You will quickly come across a chest with 2 Thief's Key Rings inside. Once you have them, turn around and head back to the right. You'll then have to make your way to the north, along the narrow ledge in the middle of the area. Try not to touch any geysers or get too close to the ledge, or you'll fall into the poison mist below, and have to make your way back around to try again. You'll also want to grab the 5 Paraweed Thorns from atop one of the geysers on the ledge. Make your way into the large room filled with water in the back of the cave, and take a right, wading into the water. There's a large rock column in there that you can ram. Do that. It will look like nothing has happened, but it will cause a chest to fall on the other side of the column. So, take a few steps around the left side of it, and open the chest for the Ailment Break spell. You can then head back to the entrance of the flooded room, and head left, along the thin ledge, and hopefully avoiding all of the geyser blasts that would knock you down below. Moving ahead, jump from ledge to ledge to reach the back of the cage -- just don't jump on the darker one, because it will fall, taking you with it. Jump around it. On the next screen you'll finally have another chance to save your game: do it. Move on a bit further from there, and it will be boss battle time.
Boss: Ice Magic Beast
Abilities: Trample, All-Aquara, Forcea, Ice Spike, Absolute Zero, Ice Mine
This battle is evil. The Ice Magic Beast automatically reflects all of your magic attacks. Not only that, the Ice Magic Beast has some brutal freaking attacks. All-Aquara hits everyone for hundreds of damage. Forcea will hit one person for what may well be over 1,000 damage, and Trample isn't all that much nicer to you. Not only that, Ice Magic Beast will try and freeze you. Solve that right away by wearing a Warm Vest, or using a Blazing Ruby. Aside from knowing his attacks though, you'll need to know how to do some damage of your own. Mack is the only one of your party members with even half-decent physical attack, so he'll be the attacker. Get Powerus on him at the start of the fight from one of the other characters, while Mack uses Combo. Have the remaining two of your characters getting All-Shieldus and All-Barricadus on everyone so that you can reduce damage. After that you'll want to keep one or two of your casters using Zephyra to keep the party's health up, while Mack keeps using Combo. If your casters have any spare turns, you can use Speeda or toss some Groundus Bombs for some additional damage. This is going to be a long fight, so any boost that you can get will help. Once the battle ends, you'll have a cutscene to watch, and then you'll officially be done with Disc 3.
- Enter the cave that's in the back of the crash site.
- Pass through the Path of Steam and enter the Path of Dankness.
- Pass through, or over, the poison mist.
- Jump across the chasms to reach the Path of Poison Mist.
- Push the boulder into the mist to clear the way.
- Navigate past the geysers to reach the Path of Strange Rocks.
- Continue forward, making your way to the back of the cave.
- Defeat the Ice Magic Beast.
- End of Disc 3!