- Wind Sphere
- Flame Beast
- Water Beast
- Eastern Warrior
- Iron Colossus
- Ancient Fiend (Boss)
- Keystone (Boss)
- Tablet Fragment
- Golden Gauntlet
- Magical Lock Key
- Reset [Spell]
- Magic Analysis Book
- Trooky Talisman
- Tablet Fragment
You'll start disc 4 on the Nautilus where you'll sit through some cutscenes. You'll then be brought to the world map. Head North back into the Underground Lake and locate a Mana Bottle on the Eastern island, grab it. Get back on the Nautilus and head directly South of where you start until you come to another island with an inlet on it. Sail as far into the inlet as you can, then dive under the water. There's a tunnel under the water. Sail through it and surface on the other side, docking at the ground that's ahead of you. This will grant you access to The Great Ancient Ruins on your navigation menu. Dock there, listen to some dialogue between your party, and then get ready to do some exploring. Before you go, however, save your game over on the left; there's a save point.
Ahead you will find some stone paths. Take the one to the left and step on the floating platform to be brought ahead. There, take the one on the right and then the one on your left, to be brought to a treasure chest. Open it for a Tablet Fragment, then step on the platform in front of you. Again, step on the moving platform that you first got on, but after getting off this time, run to your left to find another chest for 4 Magic Staff Fragments. Once you have them step on the moving platform on the northern section of the pathway you're on, walk to your left, head up the stairs, and enter the ruins.
After entering the ruins, head right and follow the path as far as you can go, and you'll come to a Royal Seal. You can have Tolten break the seal and in return you'll be given the Golden Gauntlet. After breaking the seal turn around and do a bit of backtracking. You have to step on the magic platform on the left. When you stand on it, press the nearby switch to cause it to lift you to the floor above. There, look for another platform to the north of where you are. Now here's where your party will be split up into Team Kaim (Kaim, Mack, Sarah, and Cooke) and Team Seth (Seth, Tolten, Sed, Jansen, and Ming.) Have Kaim step on the platform, then press RB to switch to Seth, and have her press the nearby switch to lift Kaim's team to the floor above. There, immediately on your left, you'll see a broken platform. Press the A button to ram it and knock it to the floor below, then walk forward into the storage room that you should be able to see. Check the golden chest that's there for a Magical Lock Key -- you'll use this later on, in the Backyard arena. After opening the chest, press RB to switch to Team Seth, and then step on the platform that you just knocked down with Kaim. This will take you to the floor below.
If you head up some stairs, and take the middle stairs to find a chest with 4 Iron Balls of Ruin. Head back down and make your way as far to the left as you possibly can you'll come to another magic platform. Stand on it, and it will take you to a chest on the floor above. Pop it open for the Reset spell, then walk to the right. You'll come to a large red glyph on the ground, but just pass by it for now. Keep going until you come to a broken magic platform. Like you did earlier, press A to ram it, knocking it to the floor below, then turn around and head back to the red glyph. Stand on it, then press RB to revert to Team Kaim. As Kaim, head left of the storehouse you were near, and walk down the two flights of stairs that you have access to. Step on the magic platform that's at the bottom of the stairs. Where you land, you'll find another moving platform. Before you step on it, though, head all the way around the temple after heading down the stairs in front of you. This will bring you to a chest with a Magic Analysis Book in it. With the book, return to the magic platform, and step on it to meet up with Seth and the others. Speak to her, and the glyph on the floor will activate. You can then move forward and step on the plus-sign like symbol in front of you to be taken to a corridor on the outside of the temple roof.
Walk along the path outside until you find another platform to step on. Do so and you'll be brought to another platform below. Take a few steps forward from there for a short cutscene, then use the nearby HP/MP Restore point and Save Orb. Another few more steps will result in another scene, after which you can open a treasure chest. Opening the chest will result in Sed upgrading your Magic-Powered Locator to level 2 -- making more Treasure Hunts available. Anyway, head down the next flight of stairs to reach another magic platform. Step on it, to be brought to a new entrance of the temple, and head back inside. Once inside you'll be playing the split-up game once more.
Bring Kaim as far to the right, along the walkway, as you can and set him on the moving platform that you come to. Then, press RB and bring Seth over to it as well, and have her press the switch to send Kaim to the other side of the large chasm. Take control of Kaim again, and head up the nearby flight of stairs. Look for a chest in the storage room that's close by, and open it for 5 Dragon Scales. Climb the large flight of stairs on your left and look for a broken platform to ram at the top, then head back down and head north, looking for a platform that you can actually stand on. After doing so, press the A button to be taken to the floor below. From there, head left and step on another platform to drop even further down. Take the flights of stairs, descending still further, until you come to yet another magic platform. This one, however, is not ready to move yet. So simply stand on it, and press RB to switch to Team Seth.
As Seth, head to the left side of the ruins and look for a magic platform to ride across the gap in the floor. Walk forward along the one available path until you reach a magic platform near a pillar with a green light on it. Grab hold of the pillar and pull it onto the magic platform, and you'll glide down to the floor below. There head up the flight of stairs in front of you, and immediately down another to reach an area with another pillar as well as a treasure chest. Open the chest for the Trooky Talisman which plays a similar role as the Elmon Crown that you hopefully found back in the Ice Canyon. With the talisman collected, pull the green pillar onto the magic platform at the edge of the floor, and then once the platform stops moving, pick it up and slide it over to the next platform; that one will also move due to the pillar's weight.
From where you land, run forward until you come to a platform with two pillars on it. Pull one of the pillars off of it, and the platform will rise up and away from you. But fear not! Press the RB button; the platform has risen right up to where Kaim is! Allow him to drag the pillar off of the newly-risen platform, and on to the other one that he is close to. On this new floor, head as far left as you can go to find a treasure chest with a Tablet Fragment inside it. Switch back to Seth, and head down all the nearby flights of stairs. Head right at the bottom of the stairs to find a chest with a Twin Cross inside it. Then return to the bottom of the stairs and head to the far left, around the edge of the temple. You'll soon come to another red glyph -- and to the right of it a platform with a green-lit pillar. Drag the pillar off of it, and it will immediately rise up to Kaim. Tap RB, and as Kaim, drag the nearby green-lit pillar onto the platform. He will then be lowered down to where Seth is. Speak to her, and the glyph will activate. You can then advance through the two large stone doors in front of you. Before you do so, if you have had items stolen by Trookies, and have the Trooky Talisman - you should find the Trooky Queen (appears as a Trooky you can bump into and talk with). Outside, step on the platform in front of you to be brought to the roof of the tower. There simply walk forward, watch a cutscene, and prepare for a boss battle.
Boss: Ancient Fiend HP: 15,880
Boss: Keystones HP: 6,690 each
Abilities: Slower, Shuffle, Bind Hit, Successive Waves, Delay, All-Fall, Splitter, Shadowus, Fear, Counter, Magic-Counter
Type: Spirit Magic
Strategy: You'll notice that the Ancient Fiend has two Hardened enemies to protect him while he chills on the Back Row; you may be tempted to try and take them out first. Do NOT fall for this trap. They'll take a while to kill, and meanwhile the Ancient Fiend can hit HARD. Shadowus will do 500-700 damage to everyone, most likely, and his Successive waves will do 700-1000 as well. Not only that, between Shuffle and Bind Hit, your party's formation will be pretty screwed up and inefficient. As for what you can do to claim victory, start by coming in with the right party. Bring in Seth, Kaim, and Tolten and make sure they all have Break Hit -- this is important. Next bring in Sarah. Your fifth member can be whoever you like (best is Jansen, however) assuming they know Forcea. Get some equipment on them as well, so that they have Spirit Magic access. The idea will be to first get Powera cast on Kaim, Seth and Tolten, and have them use Break Hit on the Ancient Fiend -- hopefully he won't counter. Sarah and your fifth member will be in charge of healing, but when you get free turns get Minda up, and use Forcea on the Keystones to lower the defense of the Ancient Fiend. There's more luck in this battle than I'd like due to the insane defense, but the fight is manageable with preparation. You'll probably end up depleting the big guy's HP before both Keystones are defeated if you focus on him from the start like you should. If an immortal dies, try and heal your remaining characters long enough for the immortal to come back, but don't be afraid to toss an Angel's Plume if it will mean the difference of winning and losing. Consider reviving a Mortal only if it's Jansen -- Forcea on those Keystones is a big help. Also keep in mind that the -us bombs do approximately 600 damage on the Ancient Fiend; toss some. Stick in there, and the fight will be won... eventually.
Notes: When the left Keystone goes down, the Ancient Fiend loses its physical attack counter. When the right Keystone goes down it loses its magical attack counter. Because of this, the left Keystone should be your focus... though you don't have the luxury of forgetting about the Ancient Fiend while you kill it. He is ALWAYS the main target. I also can not stress enough not to kill the right Keystone until after the big fiend is dead; If he is left without protection, he'll double up on his offense and start casting Fear and Shadowus in the same turn; yeah, that is both cheap and not-good. Take things carefully, and you should be able to win. This is one of the tougher bosses of the game.
Group: Kaim, Seth, Tolten, Ming, Sarah Equipment: Piercing Ring or better for Kaim, Seth, & Tolten. Light Lense on Tolten. Recommended Skills: Absorb Attack, Absorb Magic, Anti-Blind, Angel Heart, Combo, Level 6 Black/White magic, Level 6 Spirit magic, Freeform on at least one character (caster)
First round, All-Shieldus/All-Barricadus (or the best you have). Combo Keystone B. Round 2, Powerus on Kaim, & Tolten. Round 3, Powerus on Seth, heal most damaged character. Round 4, Mindus on Sarah & Ming, continue combos. Following rounds, continue combos & Forcea on Keystone B until dead, then the same on Keystone A (healing as needed and resetting formation as needed. Try to stick to Heala if you can). Once both Keystones are dead, attack the Ancient Fiend. During my attempt at this I forgot combo, had Sed instead of Tolten doing only ~150dmg. No deaths, only 3-4 heals the entire battle. The key I found was the Absorb and Anti-Blind - it kept the damage output high by allowing the enemies attacks to do some of the healing. As a result, this became one of the easier boss battles.
- Discover and enter the Great Ancient Ruins.
- Enter the ruins after crossing the moving platforms outside.
- Make your way through the Astral Square by splitting up.
- Cross the outside of the temple to reach the Lunar Palace.
- Make your way though the Lunar Palace by splitting up.
- Defeat the Ancient Fiend on the roof.
When you're back piloting the Nautilus on the world map, submerge the ship and pass through the underground tunnel again. You will lose control of the ship, as the game goes into Auto-Pilot mode. You'll then see some cutscenes. When all is good, you'll have control of the Nautilus again. (If you want to save at this point, you're just south of the port on the Southern Coast of Tosca. Land there and you can save at Tosca Village). Click the right stick to go to the navigation menu, and select the Northern Coast of Numara. Sail South-East of there for a little bit until you get thrust into another cutscene. This one is a little more eventful; by the time it's over, you'll have an Arthrosaurus heading for Numara. Sail forward to engage it in. Note: highly, highly, highly -- trust me on this one -- suggest leveling the party of Kaim, Seth, Sarah, Jansen, and Cooke up to level 39 each before doing this. You can revisit the ancient ruins to do this, and it won't take that long. Without a team at that level, this next part is possible but it will be mostly luck. It's best to just do the leveling so you can win the fight the right way.
Boss: Arthrosaurus x5 HP: 14,370 each
Abilities: Heat Breath
Make your team consist of Seth and Kaim in front, with Jansen, Cooke, and Sarah on the back row. Then, get Anti-Petrify onto as many party members as possible. Now the first Arthrosaurus will be a pretty standard fight -- he'll either use physical attacks (which can cause petrification) or hit you with Heat Breath (400 damage to the back row, or over 2,000 to the front row...) It's a very dangerous move, but thankfully the battle shouldn't last long. Keep having Kaim and Seth attack; they're really only there to provide a guard for the back row. Have Jansen and the other mages keep hitting the Arthrosaurus with Winda until it dies. The fight isn't that bad, but it's only a practice for part two, where you'll be fighting four more of them at once... sort of. You'll be on the world map, where there are four Athrosauruses heading towards the city of Numara. If any get there, it's a game over. So you'll be engaging them one by one. The best order is to go from the top to the bottom. Make sure to heal completely between fights, but not during them. You don't have that much time to spare. Just glance at the element of the beast, which varies, and then switch to casting the appropriate spells. Once you have your spells selected, you should just be mashing the A button to save time. Doing this, you should stop the final Arthrosaurus just before it reaches Numara. The only way you'll lose is if you get extremely unlucky and one of the beasts does Heat Breath on the front row twice in a row, and then a third time on the back row. It has happened, but it's rare. And truthfully, you can't defend against that without power leveling to a ridiculous level. Just hope that it doesn't happen, instead.
You can also cast Sleep on them to slow them down. If you cast Sleep on an arthrosaurus and then flee the battle, the arthrosaurus will stay asleep and won't move while you engage the others. So, my recommendation is to enter battle with each one, put it to sleep then flee. Do this for three of them, then kill the fourth using the above strategy. Then, go back through, starting with the first one you put to sleep, and kill them. You'll be surprised how long they stay asleep, and this way you won't need good luck on your side.
Once you're done with the Arthrosaurs, save your game, then enter the actual city of Numara. Make your way through the White Square, and back to the castle. Enter through the main doors, and inside you'll see a cutscene or three. Sit through them all, and you'll find yourself in the midst of another boss battle. More specifically, you'll be in round two, up against General Kakanas.
[Edit] Before you go to the palace, go to Ninn's Boutique and right at the back move a crate to get 3x Purgatory Ore. If you go after Ninn will be in the way.
Boss: Kakanas Heavy Tank HP: 5,200
Boss: Kakanas Cannon HP: 4,160
Boss: Support Heavy Tank HP: 4,840 each
Abilities: Tech Charge Support, Full Charge Hit, Volcannon, Full Charge Cannon, Tank Hit
First of all, make sure that Tolten, Seth, and Kaim are in your party and all have Machine Killer Lv 2 or 3 rings on them -- Hacker Ring and Lotus Ring work. Assuming you have the right equipment, you'll need to know your opponent's offense. The Kakanas Tank will ram single characters for a few hundred damage, while the Cannon will hit everyone for a few hundred damage. The Support Tanks have weaker attacks of their own as well, but will occasionally sap your MP to charge the Kakanas Tank (left) or Kakanas Cannon (right). Now the powered up tank hit isn't too bad -- still only 500 damage or so A Full Charge Cannon will wreck your whole damn team for 1,000 or more. Because of this you must immediately target Support Tank B. Have Tolten, Seth, and Kaim attack it while Sarah keeps casting Zephyr. Your fifth member can either heal, or use Forcea if it's a a mage character; if it's Mack just have him attack with the others. Forcea also works decently well against the Tanks. Assuming you can get the Support Tank on the right to be destroyed before the Kakanas Cannon can utilize his unbelievably cheap Full Charge Cannon, the fight will become much easier. Have someone cast Zephyra while you begin work on the left Support Tank. Once that one falls, begin work on the cannon, and then finally the actual body of the Kakanas Heavy Tank. The longer this battle goes on, the easier it becomes -- assuming you don't die that is. If at any time you do take a Full Charge Hit, immediately use Zephyra. This fight can be extremely difficult, so make sure you have all of the advantages that you can. The Gigantes Brooch will increase your HP by a large amount, for example. Paying attention to things like this can mean the difference between success and failure. Another good tip is to remember Tolten has the ability Persist; if he dies, and you revive him, he can not be wiped out with a single attack. This may give you the extra time you need to heal, or let an immortal get back into the fight.
Steal: 99 Caliber Magic Rifle
Drops: 99 Caliber Magic Rifle*
*He will not drop this if you steal it from him.
After the battle against the tanks comes to an end you'll see some scenes, and then a dream will be unlocked. Read it if you'd like, and when you are done you'll find yourself safely back in the palace, in the Chamber of Flowers. Open the cabinet that's on the right side of the room for 5 Loud Bells, and one on the left for a Seed, then use the save point on the opposite side to Save your game. You can then leave the room.
- Edit by Naughty Maggot: Woah! now hold on a second there's still some treasure and seeds to be obtained in Numara before you go storming off, upon exiting the Chamber of Flowers, go left along the corridor and enter the next room, the Winds Chamber, you'll find another two cabinets, the bottom left contains 6x Forbidden Explosive, the top right contains a Seed. Exit the room and board the elevator to your right, this will take you up to the next floor and if you glance at your map you'll notice another two doors, one either side. Starting with the Waves Chamber on the left, in here you'll find 5000G and a Seed. Then on to the Songs Chamber on the right, you'll find an Aquas Bomb and 6x Spent Magic Engine. Whilst up here make your way to the south and enter the Queens Chamber. Probe the pot on the left for 2x Fairy's Cradle. In the bottom right corner is another pot containing a Seed. From here you should be able to see a gold and red chest that contains Cubic Music Score 8. (Now it may also be a good time to reap the rewards from the Cubic Music Score Side Quest as it is just outside the palace)
Exit the garden and make your way back to the outside of the palace.
- Edit by Adeo: Don't forget a couple things before exiting Numara. Take the bottom exit on the east(right beside the Side Quest Cubic Music Score box), run up the bridge and talk to the girl with a dog standing beside her. * NOTE: IF YOU ARE UNABLE TO LOCATE THE GIRL (ANIMAL ADORING RONA) IT IS BECAUSE YOU MUST FIRST COMPLETE THE LOST DOG SIDEQUEST. YOU WILL FIND RONA ON THE LEFT SIDE OF THE FACADE AND THEN SHE WILL ASK YOU TO FIND HER LOST DOG MOO WHICH IS IN BETWEEN THE TWO SHOPS ON MAIN STREET. APPROACH THE DOG AND HE WILL RETURN TO THE GIRL AUTOMATICALLY. RETURN TO THE GIRL AT THE FACADE AND SHE WILL THANK YOU WITH 3 KELO-OILS. NOW GO BACK TO MAIN STREET AND YOU WILL FIND RONA AND HER DOG IN BETWEEN THE TWO SHOPS AND WILL SUBSEQUENTLY BE ABLE TO DO THE BIRD TASK* She'll ask for you help saving a bird injured in the rebellion. Run back to the Palace Facade and in front of the door you'll see it sitting on some rubble. Pick up for 6 Ancient Statue. Go back to where the girl and the dog were, and continue down the main road. There's an old lady in a redish shirt talking to a man in front of a cart, walk up to unlock a dream sequence. Keep walking west until you get to Canal Street, after the street bends to the right there'll be a man in a yellow outfit behind a guard, approach to unlock yet another dream sequence. Keep going through Canal Street and enter the last house on the left (haha no pun intended) before entering the next area, which is the Sanuman Family House. Speak with the man inside to unlock a treasure hunt. Head all the way through Canal Street to where the ships are docked. Take a left and walk into the Ghost Town - City of Ruins at the very top, right before you walk into the next area there's a little alcove off to the right. Once you walk in right past what would be a door, if it wasn't in ruins (hence the name), walk slighty to the right and pick up Reversa, the prize for the treasure hunt you just got.
Leave Numara. When you're back on the world map, select "Port of Numara" from the navigation menu.
In the port, look for the first save point and head north of there, taking a right up the stairs. Just ahead you'll see the large building that housed Seth's ship earlier in the game. This time, however, you're going to the left. Look for two guards blocking a steel door. Speak to the one on the right side of the gateway, and he'll open it for you, allowing you to pass. Head through, and hug the fence to the right, looking for a door that leads to a circular building. Enter it, and head up the stairs that are inside.
- Edit by Naughty Maggot: Before you go up the stairs in the Terminal Building to the right is a locker you can open which contains a Seed.
Speak to the man in the very back of the room, and he'll ask you if you're ready to board the ship. Select "yes" and you'll be brought aboard the White Boa! With it, you'll be able to get past the pesky ice on the ocean. First though, you have a few things to do on the ship itself.
- Head through the underwater tunnell again and watch the scenes.
- Go to the Northern Coast of Numara via the navigation menu.
- Sail to the South-East to engage the first Athrosaurus.
- Defeat all of the Athrosauruses.
- Enter the City of Numara and return to the palace.
- Defeat General Kakanas's tanks.
- Head to the Port of Numara and board the White Boa.
The first thing you'll notice once you're on the ship is that you have taken control of Jansen. Jansen has some business to take care of but first save your game in the pilothouse, where you begin. You'll also notice that there's a ringmaker in the room you can speak to if you'd like (the rings available are shown below.)
- Water-Powered Ring (Aqua Ring + Bruiser Ring)
- Wind-Powered Ring (Wind Ring + Bruiser Ring)
- Earth-Powered Ring (Earth Ring + Bruiser Ring)
- Soul Ring (Osmosis Ring + Bruiser Ring)
- Turtle Shell Ring (Piercing Ring + Bio Ring)
- Flying Beast Ring (Beast Ring + Aim Ring)
- Herculean Ring (Bruiser Ring + Anger Ring)
When you're done shopping for rings, leave the pilothouse and board the elevator.
- Edit by Adeo: The Engine Room has a couple of things to do while you're in the area. First off once you get off the elevator to your left there's a crewmember, talk to him to get a clue about a treasure underneath Kent. Go all the way down to the bottom exit and walk into the cell opposite the save point, you might remember this area from when you and the rest of the gang were captured earlier in the game. Open the chest in the cell to receive a seed.
Select the Main Deck from the list of floors. Walk to the tip of the ship, and when you approach Ming, you'll get a cutscene. When it's over head back towards the elevator, and you'll get another cutscene, this one with Cooke and Mack. After one more cutscene to sit through, the White Boa will finally be on its way, and you'll be sent to the world map. Now you can choose to continue with the game now, or you can make a quick return to the ship by pressing RB. Not only is there now an item trader in the pilot house , you can also get some items from the Guest Area.
In the first room on the left, you'll find two pots. One contains a Goddess Medicine, and the other 4 Flower of Suspicions. (Walk out the door and talk to the crewman standing by the water for a hint to Missing Materials, another treausre location. The treasure is located on the Main Deck in the area right before where you spoke to Ming.) Edit In the second room on the right you'll find a red treasure chest that contains 2 Dark Demon Notes. In the very back, in the Queen's Room, you can approach Ming to obtain Ming's Harp -- an item that will allow you to face an optional boss at the Numara Atoll if you are so inclined. You can speak to Mack, back in the Pilothouse, when you are ready to depart again. From the Western Shore of Uhra, just head south to reach Grand Staff. After the first scene you get for approaching, head forward a second time, and you'll be asked if you wish to board the Grand Staff. You'll also be warned that you can't turn back until after you finish (don't worry about missing things though, this isn't really the last dungeon just yet.) Select "Yes", and you're in.
- Head to the Main Deck and view the cutscenes there.
- Approach and board Grand Staff.
- Magic Insect
- Explosive Bug
- Guard Armor B
- Magic Infantry
- Flame Tower
- Experiment No. 1
- Nefarious Saints (Boss)
Immediately after selecting to board Grand Staff you'll be shown a cutscene of Gongora.
Edit: Before you head right to save, there's a short ladder to the left. At the end of the catwalk up there, kick a Goddess Medicine out of a metal cylinder.
You can then head north up the stairs in front of you, and kick the metal cylinder on your right for 3 Power Reactors. There's a save point just passed that. Climb the first ladder on your right and cross a catwalk, climbing down the other side. Activate the computer terminal that is there, then head back over. A bit further ahead you'll find another ladder. Climb it and open the chest that's on the ledge above for the black magic spell, Aquaus, then climb back down. Carefully pass over the pipe that connects the two large areas of the floor, being careful not to slide off. If you do slide off you'll have to climb back up via the ladder and try again. Anyway, when you reach it, press the button on the elevator to move to the floor above. This will bring you to the Second Boiler.
Climb the ladder on your left, and run along the catwalk above. This will bring you to a metal canister than you can kick for a Slot Seed. Take it, then climb back down and continue forward. Kick the next metal canister that you see for 3 Living Brass, and keep moving until you reach another. That one holds 4 Roaring Iron Claws. Just ahead from there is another elevator that will take you to the Armory. There are machines in there that you can examine for some optional fights, but none of them are required; On the other hand, you can gain the valuable White Charm by defeating one of them -- if you are lucky. At 11,700 HP that's entirely your call. They hit quite hard, and have no elemental weaknesses. They also have superb defenses... Not a fun battle at all unless you're overpowered. Should you fight them, Forcea works very well and Gamble may help those who are a bit weak. The guy recovers ~750 HP per turn though, so you have to overcome that. And be aware, that if you start a fight you can not flee... Choose carefully. The fight is not worth it unless you are at least level 44-45 all around, I would say. To simply move on, just head forward and look for a small hole in the wall that you can hop through.
You'll land in a new part of the Second Boiler. Use the computer terminal that's on the left, then climb the ladder that's on the right. Walk across the short catwalk and climb down the ladder on the opposite side. At the bottom, walk north and cross over another steel pipe, again, being careful not to fall off. On the opposite side, head north until you find a metal canister. Kick it for an Ambrosia, then walk forward a bit further to reach another elevator. You can ride this one up to another section of the Power Armory. Head as far south as you can in this room and look for a moving platform. Step on it and press the A button and it will slide you over to a new area. On the far right of this area, you'll find a chest that contains the spell Shinus. Take it, then ride the lift back across, and jump down the chute that's over on your right. When you land, open the chest on your left for the Sorcerer's Discus, then ride the moving platform that is over on the right. This will bring you back to the metal canister where you found the Ambrosia a bit earlier on.
Like last time, head north and ride the elevator to reach the Armory. This time, as soon as you get over the elevator, ride the one right next to you. Then, after getting off that one, right the next one on your right.
- Edit by Traveling wikimaker: By skipping over that area you are missing two important items. After you have taken the elevator to the engine room, run to the ladder on your left. Climb down the ladder and then run as far south as you can. Climb up the ladder and fall off of the pipe. Kick the two trash cans on the right for Godly Dragon Tears and Groundus. Now climb back up the ladder and retrace your steps back to the elevators and now you can take the elevator on your right.
This will bring you to a new section of the First Boiler. Head south as far as you can go, without stopping (pass the really tall ladder for now), until you come to three large metal cylinders. Kick the first one open for 4 Magic Staff Fragments. Kick the second one for a Mana Prime. The third one contains 3 Sealing Stones. Once you have these items, turn and go back to the really tall ladder on your left. Climb the extremely tall ladder. From there, head north until you reach an elevator that you can't get on. Instead, climb down the ladder to your right, and begin following that path until you come to a chute. DO NOT ENTER THIS CHUTE -- you'll fall back to the beginning. Instead climb the next ladder, and look for 3 metal canisters which will contain a Power Drink , a Heal-Full, and 3 Magic-Storing Stones, and then take the next elevator that's on the right. This leads to the Central Connector, where you will initiate a boss battle.
Boss: Nefarious Saints x7 HP: 1,510 Each
Abilities: Grade 6 Magic Chant, Shinus, All-Stone, All-Flara, All-Aquaura, All-Winda, Flarus, Windus, Aquaus, All-Sleep, Forceus, Groundus, All-Grounda
This battle can be a bit of a puzzler since all of the Saints can be damaged in only one specific way. Their weaknesses are as follows
- Red ---> Fire
- Blue ---> Water
- Green ---> Wind
- Yellow ---> Ground
- Black ---> Status Ailments
- White ---> Light
- Gold ---> Physical Attacks
- Red ---> Fire
Things are pretty simple here if you know what to do. Start by casting Petrify on Black if he's there -- three turns later he won't be. You can also drop one of the other elemental saints in a single turn with an -us spell if you have one; if not, two turns of an -a spell should do it. Several rounds of physical attacking by Kaim and Seth will take down the Gold one. The only tricky one is the White one if you don't have Shinus. Hit him with Shine or Shinus though, and he'll fall (Note: Force, Forcea, Forceus, and Toxin will also damage the White one). Independently, all of the Saints are weak. However, Grade 6 Magic Chant is a brutal attack that will hit your whole party. They can only do this when there are six of them though. Once you kill one of them, the rest of the battle is cake.
Steal: None Drops: None
After the battle ends the game will go into cutscene mode for a while. You'll end up back on the White Boa again. Click the right stick to go to the navigation menu, and use this opportunity to save your game. When you are ready to return to Grand Staff, choose the landing point closest to Tosca, and launch the Nautilus. Began hugging the shore as you sail west, and you'll eventually reach an inlet close to the glowing purple dot that's on your map. You'll be asked if you wish to pursue the Grand Staff. Select "Yes" and you'll see some cutscenes, which result in you entering the Staff.
- Use the elevator to reach the Second Boiler.
- Make your way through the multiple areas of Armory/Boilers.
- Make your way to the Central Connector.
- Defeat the Nefarious Saints.
- Sail to and board the Second Grand Staff.
As soon as you're inside Grand Staff, take a few steps to your left and save your game. Head further left and descend the ladder that's there, and climb down the one after that as well. This will bring you to a computer terminal. Activate it, then climb back up the second ladder. Run north from there, and board the elevator. When you get off, run to the right to find the control panel for the huge movable platform that you are on. After the initial move that happens when you approach it, run to the right and open the chest that's there for a Goddess Medicine, then turn around and head left until you reach a ladder. Climb it, and then the next one as well. This will bring you to the Transportation Lift.
Walk to the center of the lift to where there's a control panel, but don't activate it yet. Instead head further to the right, crossing to the other side of the lift. You'll find a chest containing an Enchanted Necklace there. Once you have it, head back to the center of the lift and select "Rise". Then Quit, and run to the platform on the left for a chest that holds Godly Dragon Tears. Back in the center, select "Rotate Left", then "Rise", then "Rotate Left" again. You can then Quit, run to the left, and activate the computer terminal that's off of the lift. This will cause a treasure chest to move closer to the lift. Use the lift controls to turn the lift to the right, then run over to the chest and open it for an Inferno Horn. Return to the control panel, select "Rotate Left", and then select "Rise." Exit the lift on the right, and then run all the way around the room to the left to find a chest containing Lord's Earrings. Once you have them, run back to the right and climb the first ladder that you come to. This will take you to the Magic Control area. Open the chest to the left for a Mana Prime, then climb back downstairs and use the ladder further to your right to reach the rest of the Magic Control.
Operate the terminal that's just ahead after entering, then climb the ladder on your left and push the red button on top. Head further left of there to find a chest containing an Ambrosia. Climb back down the ladder and press the button to the right of the terminal, then climb down the ladder just to your right to find another red button you can push. Climb back up, and then climb the ladder to the right as well. At the top you will find yet another red button that you can push, as well as three computer terminals. Press the button first, then activate each of the three computer terminals. Keep your eye on the gears moving just behind them. You need them to stop so that the blades are horizontal, allowing you to pass by. If they stop vertically, so that they block the path, just turn them on again by reactivating the terminal, and try again. When they've all been stopped, run past them to reach a chest containing the Wyvern's Tail weapon. Equip that bad boy to Kaim, then return to the previous area, where the Transportation Lift was. Again, climb the ladder that led you to the Mana Prime. This time, you'll notice the computer terminal is usable. Use it to stop the moving platform on your right, then jump across and follow the path until you reach a chest that holds the white magic spell, Reflect. You can then go back to the lift area again, climb the first ladder again, and make your way to the first red switch AGAIN. This time, however, you'll be using the elevator that's there to reach the next area: the Glass Chamber.
Walk forward towards the stairs for a cutscene, then walk to the right and look for a save sphere so that you can save your game. Climb down the ladder that's nearby. Doing this will bring you to the Magic-Powered Unit, where you'll get some more dialogue. When it's over, walk to the center of the lift, and access the control panel. After another cutscene, speak to Sed and form two parties. It is a VERY good idea to keep the parties balanced, and simple. The upcoming battle is not hard, but it is... tricky. I'd suggest teams of: Kaim/Sarah and Seth/Jansen.
Boss: General Alpha & Beta HP: 4,050 Each
Abilities: Release Energy, Forceus, Flare Mine, Shinus, Reflect, Photon Burst, Ground Mine
Element: α - Wind / β - Earth
Ideal preparations for the battle: Wind and Fire based rings. Anti-Blind accessories/skills, Magic defense accessories/skills How this battle will work, is you must kill both of the Generals on the same turn or it's an instant game over. That's why balanced teams are so important. If you have two physical attackers (Kaim and Seth) and two magic casters (Sarah and Jansen) to make up each team your damage should be pretty balanced. Keep an eye on the HP of each general shown in the upper-hand corner of the screen Things to make note of, are that the monsters will heal for about 530HP each turn, unless you have Sed use Adjust Output, which will stop this healing process once. This can be useful if one of your attackers scores a critical hit, or something to that effect; youwould want to make up for it by not letting the other general heal. Balance: Balance is the key to this battle. Aside from Forceus, neither of the Generals attacks are all that bad, and the fight shouldn't be too difficult providing your not under leveled. If you are, you can always level right in the area. 45 or so should do it. During the fight, have Sed alternate between adjusting the output, to keep things balanced, while not allowing either General to heal as much as they usually do.
Steal: None Drops: None
After the battle, open the menu and heal up. Check the left and right sides of the room for Godly Dragon Tears as well as a Goddess Medicine. Head to the lift on the left side of the room. Ride it to the Upper Floors, then run along the path until you reach a moving platform you can jump onto. Hop onto it, and when it reaches the floor above hop back off. Run forward along that platform until you reach a ladder. This will bring you back to the Glass Chamber, where another, more conventional, boss is waiting for you.
Edit-Before riding the lift to the Upper Floors you'll want to first ride the western lift down to the Maintenance Lift section, activate a terminal there to move a item closer to the lift, then ride the lift you took back up to the area you fought the boss; then move to the eastern lift and select Lower Floors to bring you back to the Maintenance Lift section; then proceed using the lift (similarly to how you used it during the Transportation Lift area) and pick up the 4 items in this section - Sage Earrings, a Slot Seed, Crystal Fragment, and Heaven's Branch. Once you have obtained these items you can return back to the Magic-Powered Unit room and take the lift to the Upper Floors.
Boss: Magic Beast HP: 26,790
Abilities: Sonic Quake, Ground Strike, Flare Core
It's been a long time since there's been a straight-forward, no nonsense, old-school boss battle. Well, here's one. His defense is kind of low. You can hit for 400-700 damage with physical attacks or more than that with Beast Killer rings and Powera/Powerus. -a spells will do 600-700 damage, while Forcea does ~900 and -us spells do in the neighborhood of 1,200-1,400. Just hit this guy with your strongest stuff. Neither Sonic Quake nor Ground Strike are dangerous. Flare Core, on the other hand, will Mess. Your. day. Up. It will do 2,000-3,000 damage to everyone if he hits it. The bright side, is it will take him three turns to ready it, so you'll know when it's coming. Have someone cast All-Barricadus at the start of the fight, and have everyone defend before it hits Then afterwards, immediately heal. If you can live through that, there's nothing else the Magic Beast can throw at yo that should be able to stop you.
Steal: None Drops: None
After the battle, take a few steps over to the nearby save point, and save your game again. After that, head up the stairs in front of you and step into the fancy elevator. That will take you to the Control Room. There you'll initiate a battle with Gongora... Well, not really. He'll take control of Jansen and use him as a puppet. You can't kill Jansen or it's a game over. Instead, just keep defending. Jansen won't use any of his dangerous spells, so don't worry about dying. After four rounds of defending, Gongora will end the battle. Wait out the following cutscenes, and a timer will appear on-screen, as Grand Staff begins to fall. You'll have eight minutes to make it back to the Nautilus. This is more than enough time -- just make sure to flee from every random encounter.
- Use the computer terminal, then head to the Upper Connector.
- Climb up to the Transportation Lift.
- Control the lift to reach the Magic Control area.
- Ride a lift into the Glass Chamber.
- Climb down into the Magic Power Unit.
- Defeat General Alpha and General Beta.
- Return to the Glass Chamber and defeat the Magic Beast.
- Confront Gongora in the Control Room.
- Escape the exploding Grand Staff.
- Luminous Magic Beast (Boss)
When you're back at the world map, save your game an then approach the Tower of Mirrors. Dive underwater by pressing the B button, and you'll automatically go into cutscene mode. When the scenes are over, you'll enter into the final battle of the game. Epic. Don't bother if you're below level 55, or preferably 60 though. Head over to the Temple of Enlightenment if you're not; you'll gain one level up per fight there. Assuming you ARE ready, here we go:
Boss: Luminous Magic Beast HP: 55,860
Abilities: Ray Charge, Forceus, All-Aquara, Ultimate Ray,All-Flarus
This is one tough boss and he has a whole lot of HP, and on top of that he hit's pretty hard and absorbs all of your magic. Because of that, consider bringing in Tolten or Sed as a third physical attacker. You'll definitely want Sarah and Jansen on the team though. Have them get Powerus on both Kaim and Seth (who should have rings with Beast Killer on them) so that they do a lot of damage. Then, have Jansen and Sarah get up All-Barricadus, as well as get Covera on the physical attackers. Once that's done, they can just sit back and spam Zephyra. You may not need it when they start casting, but remember it takes two turns to use; prepare to heal the beast's next big attack before he even casts it. The battle will probably take a while, but chip away at his HP, and he will fall.
Boss: Gongora HP: 81000+49000
Abilities: All-Stonus, Breaks, Pain Surge, Meteor Impact, Light Absorb, Wall Break, Reset All, Manipulate
The start of the fight doesn't even really count. Just wait it out. You can only control the immortals (Ming has to be on the team... but the battle won't really be underway until you get appearances by all of the mortals. Once you've seen the last of them, the fight will get going for real. This is one of the rare battles where Powerus is not a good idea; Reset All will just remove it. The same goes for All-Barricadus. That being said, you can still do increased damage by paying attention to Gongora's type and element. They will change randomly during the fight. Always make sure to be attacking with the proper spells, and with the best possible rings equipped. Remember, changing equipment does NOT use up your turn. Aside from attacking, keep having Sarah use Zephyra or Zephyrus to keep your party's health up. You also need to make sure everyone has a skill or accessory protecting them from All-Stonus. If not, that could end the battle in a single turn. Keep hitting him with everything you got, and don't be afraid to use any rare items you were saving in the back of your inventory. This is it: the last fight. Once you beat this, the game is over.
- Defeat the Luminous Magic Beast.
- Defeat Gongora.