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White Magic

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White Magic contains spells dedicated to healing of wounds and status ailments, protection, and the Light element.

Spell ListEdit

Level 1Edit

Spell Name MP Cost Cast Time Description
Heal 5 1A Slightly recovers the HP of one party member.
Cure Poison 5 1A Cures one party member of Poison status.
Shield 10 1A Slightly increases the physical defense of one party member.
Barricade 10 1A Slightly increases the magical defense of one party member.

Level 2Edit

Spell Name MP Cost Cast Time Description
Zephyr 10 1G Slightly restore the HP of all allies.
Cure Paralysis 10 1B Cures one party member of Paralysis.
All-Shield 20 1G Slightly increases the physical defense of all party members.
All-Barricade 20 1G Slightly increases the magical defense of all party members.

Level 3Edit

Spell Name MP Cost Cast Time Description
Cure Seal 15 1C Cures one party member of Seal status.
Cover 15 1C Creates a weak barrier that absorbs damage and protects the party member it surrounds.
Shine 15 2B Inflicts small Light damage and Blind on all enemies.
Kelolon 15 1C Turns one party member into a Kelolon, or removes Kelolon status.

Level 4Edit

Spell Name MP Cost Cast Time Description
Heala 20 1D Recovers the HP of one party member.
Cure Petrify 20 1D Cures one party member of Petrify status.
Erase 20 1D Removes a negative magic effect from one party member.
Dispel 20 1D Removes a strengthening magic effect from one enemy.

Level 5Edit

Spell Name MP Cost Cast Time Description
Zephyra 40 2B Recover the HP of all allies.
Cure-All 40 1E Cures one party member of all status ailments.
Shieldus 30 1E Increases the physical defense of one party member.
Barricadus 30 1E Increases the magical defense of one party member.

Level 6Edit

Spell Name MP Cost Cast Time Description
Revive 30 1E Restores a small amount of HP to a KO'd party member.
All-Shieldus 60 2B Increases physical defense of all party members.
All-Barricadus 60 2B Increases magical defense of all party members.
Covera 30 1F Creates a barrier that absorbs damage and protects a party member.

Level 7Edit

Spell Name MP Cost Cast Time Description
Healus 35 1G Greatly recovers HP of one party member.
Heal Up 35 1G Increase amount of HP recovered by healing spells for one party member.
Reflect 40 1G Creates a magic-reflecting barrier for one party member.
Shinus 35 2F Inflicts Light damage and Blind on all enemies.

Level 8Edit

Spell Name MP Cost Cast Time Description
Zephyrus 70 2F Greatly recovers HP of all party members.
Resurrect 40 1H Restores full HP to a ko'd party member.
Coverus 60 1H Creates a strong barrier that absorbs damage and protects a party member.
Divide 80 2F Inflicts damage on all enemies based on your current HP.

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